Player Matchup

Artio
Artio
Platinum II
DEPL0ID
Artio
Platinum II
Level 121
God Stats
0W - 3L
1,317 SR
Queue Stats
245W - 243L
1,801 MMR
Solo
Bellona
Bellona
Diamond IV
Mishimoto5318
Bellona
Diamond IV
Level 94
God Stats
0W - 2L
1,353 SR
Queue Stats
71W - 60L
2,143 MMR
Solo
Agni
Agni
Platinum II
TKMast War
Agni
Platinum II
Level 157
God Stats
12W - 11L
1,523 SR
Queue Stats
350W - 331L
2,015 MMR
Solo
Hou Yi
Hou Yi
Platinum V
blackmagic7000
Hou Yi
Platinum V
Level 147
God Stats
12W - 11L
1,530 SR
Queue Stats
224W - 220L
1,670 MMR
Solo
Achilles
Achilles
Diamond IV
rustyshckl3ford
Achilles
Diamond IV
Level 159
God Stats
9W - 7L
1,498 SR
Queue Stats
232W - 217L
2,243 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,444 SR
1,974 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,582 SR
1,973 MMR
Sobek
Sobek
Platinum I
A Keepsake
Sobek
Platinum I
Level 125
God Stats
4W - 0L
1,603 SR
Queue Stats
349W - 333L
1,966 MMR
Solo
Chaac
Chaac
Diamond V
Mad Knuckz
Chaac
Diamond V
Level 148
God Stats
21W - 20L
1,766 SR
Queue Stats
133W - 118L
2,116 MMR
Solo
Hera
Hera
Diamond II
alexvga1909
Hera
Diamond II
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
359W - 351L
2,339 MMR
Solo
Ganesha
Ganesha
Silver II
khristianlion442
Ganesha
Silver II
Level 136
God Stats
1W - 0L
1,569 SR
Queue Stats
18W - 16L
1,543 MMR
Solo
Neith
Neith
Platinum IV
xXJuniorXx1127
Neith
Platinum IV
Level 126
God Stats
17W - 15L
1,472 SR
Queue Stats
434W - 443L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DEPL0ID
Artio
14
1 / 7 / 5
10,025
418
11,320
27,349
25,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
16
2 / 6 / 2
10,853
452
17,239
23,670
17,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 6 / 5
11,760
490
14,804
14,060
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 5 / 2
11,120
463
9,892
16,203
5,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
18
5 / 6 / 2
11,564
482
11,856
21,924
20,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BastetArachneShivaUllr

VS

Bans
CabrakanGilgameshAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
3 / 0 / 11
12,661
528
12,292
21,168
27,632
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
20
17 / 4 / 6
14,417
601
30,007
26,217
17,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
5 / 3 / 11
11,968
499
16,266
10,068
4,007
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 21
11,349
473
7,728
23,159
26,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 2 / 4
12,889
537
9,787
14,250
6,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
12
Kills
30
30
Deaths
12
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
11
8.5
L
Artio
DEPL0ID
Artio
1
7
5
0.5
W
Chaac
17
4
6
5
L
Bellona
2
6
2
0.5
L
2
6
5
0.75
W
5
3
11
3.5
L
2
5
2
0.6
W
0
3
21
3.5
L
Achilles
5
6
2
1
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,111
Damage
76,080
103,206
Taken
94,862
73,748
Mitigated
81,266
21,154
Healing
36,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
12,292
1,357
0
13,179
21,168
27,632
0
5,413
15,755
64,867
0
L
Artio
DEPL0ID
Artio
11,320
1,394
908
5,331
27,349
25,219
0
12,995
14,354
32,625
9,918
W
Chaac
30,007
8,822
0
13,780
26,217
17,201
3,470
6,257
19,960
0
96,736
L
Bellona
17,239
8,294
0
8,204
23,670
17,643
0
8,156
15,514
0
78,634
L
14,804
422
0
1,402
14,060
4,212
0
4,887
9,173
95,231
0
W
16,266
4,923
0
1,646
10,068
4,007
2,797
2,539
7,529
79,607
0
L
9,892
4,657
0
4,038
16,203
5,983
224
2,835
13,368
0
92,438
W
7,728
935
0
3,427
23,159
26,282
193
9,591
13,568
18,522
0
L
Achilles
11,856
4,694
0
1,271
21,924
20,691
262
7,413
14,511
0
91,341
W
9,787
3,289
0
4,915
14,250
6,144
5,210
4,450
9,800
0
97,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,322
Gold Earned
63,284
625
Minions Killed
550
0
Camps Cleared
0
2,223,324
Distance Traveled
2,391,312
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,661
528
129
5
0
489,056
3
L
Artio
10,025
418
60
3
0
461,360
0
W
Chaac
14,417
601
120
5
0
515,196
5
L
Bellona
10,853
452
143
6
0
388,380
5
L
Agni
11,760
490
154
6
0
468,887
10
W
Hera
11,968
499
125
5
0
473,957
4
L
Hou Yi
11,120
463
148
6
0
423,340
5
W
Ganesha
11,349
473
0
0
0
466,016
10
L
Achilles
11,564
482
120
5
0
481,357
7
W
Neith
12,889
537
176
7
0
447,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role