Player Matchup

Sobek
Sobek
RyukamiArran
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,520 Elo+
Solo
Yu Huang
Yu Huang
SuperStroke1045
Yu Huang
Level 9
God Stats
3W - 3L
1,875 SR
Queue Stats
25W - 37L
1,363 Elo+
Party 2
Ullr
Ullr
YourManDan96
Ullr
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 23L
1,090 Elo+
Solo
Bellona
Bellona
emberrsky
Bellona
Level 36
God Stats
33W - 24L
1,611 SR
Queue Stats
212W - 218L
1,444 Elo+
Solo
Zeus
Zeus
handzumz
Zeus
Level 62
God Stats
46W - 38L
1,555 SR
Queue Stats
506W - 482L
1,461 Elo+
Party 2
Team Averages
Level 36
1,608 SR
1,375 Elo+

VS

Team Averages
Level 61
1,493 SR
1,399 Elo+
Skadi
Skadi
Crash1Reborn-1
Skadi
Level 61
God Stats
3W - 1L
1,650 SR
Queue Stats
26W - 25L
1,403 Elo+
Party 1
Ymir
Ymir
DasMonkeh
Ymir
Level 68
God Stats
4W - 3L
1,491 SR
Queue Stats
15W - 19L
1,439 Elo+
Party 1
Hel
Hel
SoulDude24
Hel
Level 65
God Stats
5W - 6L
1,418 SR
Queue Stats
29W - 28L
1,432 Elo+
Solo
Sol
Sol
SunnyGoddes6
Sol
Level 44
God Stats
60W - 78L
1,444 SR
Queue Stats
208W - 262L
1,315 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thesergiorevenge
Ah Muzen Cab
Level 66
God Stats
91W - 84L
1,460 SR
Queue Stats
357W - 420L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
11,081
1,007
4,589
24,676
32,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
15
0 / 10 / 0
9,380
853
1,456
15,408
4,627
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 7 / 0
9,311
846
2,703
16,256
7,908
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
emberrsky
Bellona
15
0 / 7 / 2
9,757
887
6,178
17,722
19,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
15
1 / 6 / 1
10,532
957
21,380
12,979
2,779
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

35

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 1 / 14
13,846
1,259
34,499
10,735
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
3 / 0 / 23
11,632
1,057
11,838
9,918
13,451
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 1 / 21
12,008
1,092
4,089
7,359
5,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 0 / 17
10,968
997
10,833
4,751
1,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
thesergiorevenge
Ah Muzen Cab
18
8 / 0 / 14
11,946
1,086
18,231
6,554
2,715
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
123
2
Kills
34
34
Deaths
2
4
Assists
89
Player
Kills
Deaths
Assists
KDA
W
17
1
14
24
W
Ymir
3
0
23
14.5
L
1
4
1
0.38
W
2
1
21
12.5
W
4
0
17
12.5
L
Yu Huang
0
10
0
0
L
0
7
0
0
L
Bellona
emberrsky
Bellona
0
7
2
0.14
L
Zeus
1
6
1
0.25
W
Ah Muzen Cab
thesergiorevenge
Ah Muzen Cab
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,306
Damage
79,490
87,041
Taken
39,317
67,533
Mitigated
28,985
5,280
Healing
19,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,499
15,389
354
3,293
10,735
5,176
0
7,586
3,031
0
53,209
W
Ymir
11,838
1,728
0
1,873
9,918
13,451
0
6,978
2,861
21,508
0
L
4,589
192
0
2,810
24,676
32,963
0
10,926
13,750
19,514
0
W
4,089
657
7,125
4,413
7,359
5,979
0
5,456
1,775
10,147
0
W
10,833
1,500
397
1,017
4,751
1,664
0
2,743
1,944
19,308
0
L
Yu Huang
1,456
580
18
119
15,408
4,627
0
3,361
12,047
6,174
0
L
2,703
769
0
39
16,256
7,908
0
4,592
11,664
0
11,851
L
Bellona
emberrsky
Bellona
6,178
2,610
0
1,498
17,722
19,256
0
5,807
11,915
0
18,585
L
Zeus
21,380
1,214
189
607
12,979
2,779
0
2,074
10,905
49,560
0
W
Ah Muzen Cab
thesergiorevenge
Ah Muzen Cab
18,231
6,810
0
1,508
6,554
2,715
0
4,662
1,851
0
56,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
60,400
174
Minions Killed
200
4
Camps Cleared
3
807,763
Distance Traveled
1,068,814
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,846
1,259
39
4
0
195,351
1
W
Ymir
11,632
1,057
22
2
1
203,281
0
L
Sobek
11,081
1,007
29
3
2
209,246
0
W
Hel
12,008
1,092
19
2
0
221,730
1
W
Sol
10,968
997
28
3
1
213,137
0
L
Yu Huang
9,380
853
6
1
0
141,785
1
L
Ullr
9,311
846
23
2
1
121,115
0
L
Bellona
9,757
887
28
3
0
160,903
0
L
Zeus
10,532
957
88
8
1
174,714
0
W
Ah Muzen Cab
11,946
1,086
92
8
1
235,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role