Player Matchup

Ares
Ares
Gold II
 
Ares
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold I
AcidTripNewMe
Eset
Gold I
Level 47
God Stats
173W - 196L
1,510 SR
Queue Stats
289W - 378L
1,608 MMR
Solo
Medusa
Medusa
Platinum IV
FroiBoi
Medusa
Platinum IV
Level 146
God Stats
13W - 21L
1,492 SR
Queue Stats
33W - 53L
1,713 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,501 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 88
1,671 SR
1,599 MMR
Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold II
ElementalKill
Bastet
Gold II
Level 66
God Stats
4W - 0L
1,871 SR
Queue Stats
19W - 12L
1,841 MMR
Party 1
Chang'e
Chang'e
Silver II
FasterYT
Chang'e
Silver II
Level 109
God Stats
45W - 49L
1,643 SR
Queue Stats
128W - 185L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 5 / 3
7,876
656
6,232
15,064
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 6 / 2
8,492
708
7,427
8,397
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
FroiBoi
Medusa
13
2 / 5 / 2
8,709
726
11,828
12,533
3,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ShivaAh Muzen CabThothAtlasSobek

VS

Bans
GilgameshSolArtioHorusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
6 / 2 / 10
10,312
859
10,749
15,604
19,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
7 / 1 / 6
9,493
791
8,373
8,633
3,917
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
FasterYT
Chang'e
14
3 / 2 / 11
8,984
749
9,870
11,542
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
3
0.3
W
Cerberus
 
Cerberus
6
2
10
5.5
L
3
6
2
0.67
W
7
1
6
10
W
Chang'e
FasterYT
Chang'e
3
2
11
4.25
L
Medusa
FroiBoi
Medusa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,487
Damage
28,992
35,994
Taken
35,779
17,800
Mitigated
26,915
6,392
Healing
18,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,232
196
0
2,834
15,064
11,530
0
7,614
7,450
12,361
0
W
Cerberus
 
Cerberus
10,749
789
320
6,152
15,604
19,285
596
5,362
10,242
24,680
0
L
7,427
225
710
1,263
8,397
2,938
72
5,091
3,306
23,389
0
W
8,373
1,885
0
2,800
8,633
3,917
1,071
2,980
5,653
0
31,068
W
Chang'e
FasterYT
Chang'e
9,870
737
3,270
5,969
11,542
3,713
659
5,857
5,685
37,061
0
L
Medusa
FroiBoi
Medusa
11,828
6,553
0
1,585
12,533
3,332
0
8,004
4,529
0
39,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,077
Gold Earned
28,789
136
Minions Killed
141
1
Camps Cleared
9
632,419
Distance Traveled
722,290
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,876
656
23
2
0
209,381
3
W
Cerberus
10,312
859
23
2
3
234,919
4
L
Eset
8,492
708
32
3
0
211,342
3
W
Bastet
9,493
791
60
5
2
266,448
3
W
Chang'e
8,984
749
58
5
4
220,923
4
L
Medusa
8,709
726
81
7
1
211,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role