Player Matchup

Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CptTitle117
Anhur
Level 145
God Stats
16W - 18L
1,671 SR
Queue Stats
154W - 143L
1,652 Elo+
Solo
Da Ji
Da Ji
Daddy Is Toxic
Da Ji
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 46L
1,677 Elo+
Solo
Sylvanus
Sylvanus
Yunako-
Sylvanus
Level 144
God Stats
382W - 343L
1,612 SR
Queue Stats
405W - 385L
1,652 Elo+
Solo
Hercules
Hercules
brother2all
Hercules
Level 65
God Stats
2W - 0L
1,710 SR
Queue Stats
144W - 139L
1,621 Elo+
Solo
Team Averages
Level 123
1,599 SR
1,620 Elo+

VS

Team Averages
Level 146
1,585 SR
1,577 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
B3ARTOOTH
Cupid
Level 156
God Stats
10W - 7L
1,590 SR
Queue Stats
92W - 112L
1,498 Elo+
Solo
Cthulhu
Cthulhu
SkorpioVenator
Cthulhu
Level 160
God Stats
4W - 5L
1,648 SR
Queue Stats
283W - 236L
1,706 Elo+
Solo
Nox
Nox
blu22q
Nox
Level 128
God Stats
1W - 1L
1,689 SR
Queue Stats
115W - 102L
1,603 Elo+
Solo
Nu Wa
Nu Wa
jubear76
Nu Wa
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
4 / 4 / 4
9,834
578
8,403
7,726
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 4
10,939
643
6,985
11,251
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
7 / 6 / 4
9,504
559
10,010
13,423
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Yunako-
Sylvanus
15
5 / 1 / 7
9,862
580
5,548
10,580
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
brother2all
Hercules
15
0 / 1 / 2
9,094
535
5,952
14,740
9,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 5 / 2
8,315
489
5,457
12,182
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
B3ARTOOTH
Cupid
10
1 / 7 / 1
6,857
403
5,485
8,485
886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 1
9,496
559
11,509
11,813
11,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nox
blu22q
Nox
13
3 / 5 / 1
8,117
477
3,551
10,297
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Nu Wa
jubear76
Nu Wa
15
2 / 3 / 7
8,803
518
7,723
9,268
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
22
Kills
12
12
Deaths
22
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
4
4
1.5
L
Ne Zha
 
Ne Zha
2
5
2
0.6
L
Cupid
B3ARTOOTH
Cupid
1
7
1
0.21
W
6
0
4
8
W
7
6
4
1.5
L
4
2
1
2.25
W
Sylvanus
Yunako-
Sylvanus
5
1
7
8.5
L
Nox
blu22q
Nox
3
5
1
0.7
W
Hercules
brother2all
Hercules
0
1
2
1
L
Nu Wa
jubear76
Nu Wa
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,898
Damage
33,725
57,720
Taken
52,045
23,660
Mitigated
23,500
22,869
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,403
2,102
117
429
7,726
2,108
422
5,140
2,546
64,209
0
L
Ne Zha
 
Ne Zha
5,457
1,054
0
3,971
12,182
3,438
0
2,307
9,840
0
56,734
L
Cupid
B3ARTOOTH
Cupid
5,485
2,910
0
1,336
8,485
886
276
1,158
7,327
0
34,849
W
6,985
3,774
0
5,181
11,251
3,264
5,208
1,356
9,639
0
76,794
W
10,010
3,485
0
3,000
13,423
4,420
146
5,162
8,114
0
48,929
L
11,509
1,262
0
3,211
11,813
11,904
0
2,456
8,740
61,234
0
W
Sylvanus
Yunako-
Sylvanus
5,548
799
2,058
5,389
10,580
4,558
1,768
2,298
7,585
35,216
15,011
L
Nox
blu22q
Nox
3,551
659
0
930
10,297
4,899
0
3,396
6,858
29,189
0
W
Hercules
brother2all
Hercules
5,952
1,709
0
6,695
14,740
9,310
558
7,817
6,100
0
50,380
L
Nu Wa
jubear76
Nu Wa
7,723
1,487
0
1,242
9,268
2,373
0
4,004
5,224
55,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,233
Gold Earned
41,588
520
Minions Killed
475
0
Camps Cleared
0
1,578,252
Distance Traveled
1,478,219
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,834
578
126
7
0
325,581
7
L
Ne Zha
8,315
489
114
7
0
346,925
3
L
Cupid
6,857
403
63
4
0
215,469
7
W
Anhur
10,939
643
140
8
0
296,147
2
W
Da Ji
9,504
559
59
3
0
321,077
0
L
Cthulhu
9,496
559
128
8
0
328,497
5
W
Sylvanus
9,862
580
76
4
0
326,929
14
L
Nox
8,117
477
58
3
0
324,557
3
W
Hercules
9,094
535
119
7
0
308,518
6
L
Nu Wa
8,803
518
112
7
0
262,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role