Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Hils
Cliodhna
Level 151
God Stats
8W - 4L
1,573 SR
Queue Stats
348W - 327L
1,676 Elo+
Solo
Baron Samedi
Baron Samedi
Tieske
Baron Samedi
Level 128
God Stats
1W - 0L
1,394 SR
Queue Stats
87W - 64L
1,606 Elo+
Solo
Hades
Hades
icecreamlicker12
Hades
Level 89
God Stats
3W - 0L
1,700 SR
Queue Stats
127W - 114L
1,575 Elo+
Solo
Izanami
Izanami
kingofblackops11
Izanami
Level 64
God Stats
2W - 2L
1,237 SR
Queue Stats
172W - 165L
1,535 Elo+
Solo
Team Averages
Level 118
1,481 SR
1,578 Elo+

VS

Team Averages
Level 140
1,519 SR
1,547 Elo+
Izanami
Izanami
Ajgor1
Izanami
Level 66
God Stats
2W - 1L
1,230 SR
Queue Stats
155W - 118L
1,487 Elo+
Solo
Fafnir
Fafnir
CeJota
Fafnir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,564 Elo+
Solo
Shiva
Shiva
RolledDice
Shiva
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 102L
1,587 Elo+
Solo
Charybdis
Charybdis
toli55
Charybdis
Level 160
God Stats
0W - 2L
1,867 SR
Queue Stats
62W - 56L
1,594 Elo+
Solo
Serqet
Serqet
ultragon004
Serqet
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
368W - 388L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 17
8,695
870
8,321
12,690
16,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Hils
Cliodhna
15
5 / 2 / 14
9,280
928
15,983
14,287
7,521
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Tieske
Baron Samedi
14
1 / 3 / 11
8,392
839
10,208
8,793
9,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 13
9,182
918
11,443
16,975
23,194
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
8 / 1 / 11
9,907
991
13,176
7,904
3,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ajgor1
Izanami
14
1 / 5 / 6
7,414
741
12,513
11,973
5,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
CeJota
Fafnir
13
0 / 3 / 9
7,858
786
7,199
12,013
16,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shiva
13
1 / 4 / 7
7,070
707
9,488
15,906
15,821
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
toli55
Charybdis
15
5 / 5 / 4
8,543
854
11,832
10,867
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
14
3 / 4 / 5
8,385
839
7,597
16,047
16,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
41
21
Kills
10
10
Deaths
21
66
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
17
10.5
L
Izanami
Ajgor1
Izanami
1
5
6
0.8
L
Fafnir
CeJota
Fafnir
0
3
9
1.5
W
Cliodhna
Hils
Cliodhna
5
2
14
6
L
Shiva
1
4
7
1.13
W
Baron Samedi
Tieske
Baron Samedi
1
3
11
2.17
W
5
3
13
3.83
W
8
1
11
13.5
L
Charybdis
toli55
Charybdis
5
5
4
1.4
L
Serqet
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,131
Damage
48,629
60,649
Taken
66,806
60,414
Mitigated
59,123
26,424
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,321
2,770
1,618
3,936
12,690
16,608
954
1,617
11,073
1,011
10,028
L
Izanami
Ajgor1
Izanami
12,513
5,694
1,149
2,090
11,973
5,577
797
3,721
8,252
0
30,108
L
Fafnir
CeJota
Fafnir
7,199
2,452
1,403
2,990
12,013
16,116
0
4,407
7,606
13,725
0
W
Cliodhna
Hils
Cliodhna
15,983
767
921
5,382
14,287
7,521
1,032
554
13,457
0
22,941
L
Shiva
9,488
1,011
3,084
3,136
15,906
15,821
0
5,539
10,367
0
16,948
W
Baron Samedi
Tieske
Baron Samedi
10,208
609
4,602
2,492
8,793
9,148
501
1,187
7,185
24,816
0
W
11,443
1,681
1,538
3,300
16,975
23,194
951
3,449
13,439
17,133
0
W
13,176
8,507
692
1,943
7,904
3,943
2,918
392
7,410
0
35,471
L
Charybdis
toli55
Charybdis
11,832
5,292
0
2,230
10,867
4,631
363
3,762
7,105
0
23,705
L
Serqet
7,597
1,449
84
3,254
16,047
16,978
0
4,820
11,227
0
9,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,456
Gold Earned
39,270
111
Minions Killed
96
0
Camps Cleared
0
971,802
Distance Traveled
877,594
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,695
870
5
1
0
206,636
0
L
Izanami
7,414
741
45
5
0
149,513
0
L
Fafnir
7,858
786
11
1
0
184,565
0
W
Cliodhna
9,280
928
18
2
0
242,481
1
L
Shiva
7,070
707
12
1
0
185,038
0
W
Baron Samedi
8,392
839
24
2
0
172,973
4
W
Hades
9,182
918
21
2
0
164,912
2
W
Izanami
9,907
991
43
4
0
184,800
4
L
Charybdis
8,543
854
23
2
0
163,640
0
L
Serqet
8,385
839
5
1
0
194,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role