Player Matchup

Sylvanus
Sylvanus
Rumoto97
Sylvanus
Level 110
God Stats
10W - 7L
1,662 SR
Queue Stats
76W - 68L
1,578 Elo+
Party 1
Ah Puch
Ah Puch
THEAP9
Ah Puch
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 113L
1,561 Elo+
Party 1
Neith
Neith
wolfgang10
Neith
Level 82
God Stats
12W - 9L
1,458 SR
Queue Stats
50W - 36L
1,559 Elo+
Party 1
Team Averages
Level 113
1,540 SR
1,566 Elo+

VS

Team Averages
Level 50
1,423 SR
1,413 Elo+
Chaac
Chaac
LordPicknicker
Chaac
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,291 Elo+
Solo
Janus
Janus
fervalot
Janus
Level 74
God Stats
2W - 4L
1,525 SR
Queue Stats
48W - 66L
1,444 Elo+
Solo
Skadi
Skadi
rafadlg
Skadi
Level 38
God Stats
7W - 10L
1,245 SR
Queue Stats
136W - 155L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Rumoto97
Sylvanus
15
3 / 2 / 14
10,530
810
5,712
13,563
18,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
THEAP9
Ah Puch
16
9 / 1 / 9
10,899
838
21,218
11,271
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
14
7 / 0 / 9
10,057
774
7,830
5,271
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,387
645
4,870
14,936
7,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
fervalot
Janus
13
1 / 5 / 1
8,100
623
5,963
10,911
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
rafadlg
Skadi
13
1 / 7 / 2
8,402
646
6,248
12,502
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
19
Kills
3
3
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Sylvanus
Rumoto97
Sylvanus
3
2
14
5
W
Ah Puch
THEAP9
Ah Puch
9
1
9
13.5
L
Janus
fervalot
Janus
1
5
1
0.3
L
Skadi
rafadlg
Skadi
1
7
2
0.29
W
Neith
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,760
Damage
17,081
30,105
Taken
38,349
25,553
Mitigated
13,146
14,540
Healing
1,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,870
1,154
0
1,292
14,936
7,286
0
10,212
4,724
0
12,011
W
Sylvanus
Rumoto97
Sylvanus
5,712
1,773
2,170
4,459
13,563
18,709
250
1,805
11,758
15,503
0
W
Ah Puch
THEAP9
Ah Puch
21,218
812
0
6,092
11,271
4,448
150
2,858
8,413
70,541
0
L
Janus
fervalot
Janus
5,963
149
0
0
10,911
2,555
0
8,281
2,630
37,206
0
L
Skadi
rafadlg
Skadi
6,248
1,610
0
376
12,502
3,305
0
8,646
3,856
0
27,095
W
Neith
7,830
1,660
0
1,819
5,271
2,396
2,298
1,559
3,712
0
21,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
24,889
154
Minions Killed
124
8
Camps Cleared
2
719,585
Distance Traveled
621,744
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,387
645
13
1
0
181,226
2
W
Sylvanus
10,530
810
13
1
1
242,319
1
W
Ah Puch
10,899
838
103
8
4
241,982
5
L
Janus
8,100
623
65
5
1
227,710
3
L
Skadi
8,402
646
46
4
1
212,808
6
W
Neith
10,057
774
38
3
3
235,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role