Player Matchup

Fafnir
Fafnir
CC DESROYER
Fafnir
Level 149
God Stats
0W - 2L
1,284 SR
Queue Stats
75W - 70L
1,685 Elo+
Party 2
Osiris
Osiris
FeelTheSickness
Osiris
Level 160
God Stats
12W - 4L
1,904 SR
Queue Stats
735W - 500L
1,646 Elo+
Solo
Olorun
Olorun
InSaiyanOne
Olorun
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
530W - 507L
1,635 Elo+
Solo
Pele
Pele
Skrevs
Pele
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 48L
1,695 Elo+
Party 2
Baba Yaga
Baba Yaga
tubbycodes
Baba Yaga
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 88L
1,586 Elo+
Party 2
Team Averages
Level 136
1,538 SR
1,650 Elo+

VS

Team Averages
Level 130
1,536 SR
1,686 Elo+
Thanatos
Thanatos
Cowsi
Thanatos
Level 160
God Stats
3W - 0L
1,238 SR
Queue Stats
216W - 142L
1,640 Elo+
Party 1
Bacchus
Bacchus
CupOfDepresso
Bacchus
Level 125
God Stats
12W - 4L
1,665 SR
Queue Stats
517W - 391L
1,629 Elo+
Party 1
Ra
Ra
DexterSmeels
Ra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,785 Elo+
Party 1
Erlang Shen
Erlang Shen
Saugen
Erlang Shen
Level 160
God Stats
4W - 2L
1,535 SR
Queue Stats
214W - 224L
1,646 Elo+
Solo
Hachiman
Hachiman
SteavyWeavy
Hachiman
Level 84
God Stats
81W - 36L
1,741 SR
Queue Stats
1,755W - 879L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 2 / 4
5,951
425
2,763
11,032
8,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 3 / 1
7,961
569
6,057
10,628
7,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
14
1 / 2 / 3
7,925
566
2,941
8,414
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Skrevs
Pele
8
4 / 3 / 1
6,232
445
5,052
7,946
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
tubbycodes
Baba Yaga
13
2 / 5 / 1
7,222
516
4,472
8,865
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cowsi
Thanatos
14
3 / 3 / 4
8,575
613
7,316
10,720
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
12
2 / 1 / 8
8,058
576
5,317
9,730
7,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 3
8,888
635
4,172
7,954
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Saugen
Erlang Shen
16
3 / 1 / 3
9,906
708
7,893
9,856
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
SteavyWeavy
Hachiman
15
4 / 1 / 3
9,350
668
8,645
7,111
2,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
14
15
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
4
1
W
Thanatos
Cowsi
Thanatos
3
3
4
1.67
W
Bacchus
2
1
8
6
W
2
3
3
1.17
L
2
3
1
0.83
L
Olorun
1
2
3
1.25
W
Erlang Shen
Saugen
Erlang Shen
3
1
3
4.5
L
Pele
Skrevs
Pele
4
3
1
1.5
W
Hachiman
SteavyWeavy
Hachiman
4
1
3
5.5
L
Baba Yaga
tubbycodes
Baba Yaga
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,285
Damage
33,343
46,885
Taken
45,371
23,292
Mitigated
25,619
13,421
Healing
22,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,763
429
361
2,756
11,032
8,005
0
3,191
7,841
9,514
0
W
Thanatos
Cowsi
Thanatos
7,316
1,502
0
10,203
10,720
4,564
0
950
9,610
0
58,258
W
Bacchus
5,317
817
0
1,747
9,730
7,496
75
1,924
7,702
16,630
2,562
W
4,172
295
375
1,758
7,954
2,974
235
3,631
4,243
54,314
0
L
6,057
2,299
0
3,218
10,628
7,557
0
910
9,718
0
46,434
L
Olorun
2,941
1,242
163
3,001
8,414
2,986
0
2,395
6,019
53,428
0
W
Erlang Shen
Saugen
Erlang Shen
7,893
4,619
0
4,365
9,856
8,543
4,298
656
9,186
0
64,356
L
Pele
Skrevs
Pele
5,052
1,813
0
1,512
7,946
2,012
0
1,231
6,715
0
24,747
W
Hachiman
SteavyWeavy
Hachiman
8,645
4,740
0
4,488
7,111
2,042
118
2,619
4,294
0
71,333
L
Baba Yaga
tubbycodes
Baba Yaga
4,472
264
0
2,410
8,865
2,732
0
1,457
7,408
47,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,291
Gold Earned
44,777
368
Minions Killed
449
0
Camps Cleared
0
1,244,403
Distance Traveled
1,536,778
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,951
425
16
1
0
277,373
5
W
Thanatos
8,575
613
91
7
0
341,204
6
W
Bacchus
8,058
576
19
1
0
313,297
4
W
Ra
8,888
635
105
8
0
291,429
4
L
Osiris
7,961
569
93
7
0
273,716
2
L
Olorun
7,925
566
119
9
0
260,256
4
W
Erlang Shen
9,906
708
122
9
0
300,736
8
L
Pele
6,232
445
44
3
0
183,951
2
W
Hachiman
9,350
668
112
8
0
290,112
5
L
Baba Yaga
7,222
516
96
7
0
249,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role