Player Matchup

Medusa
Medusa
Chemical_Vibe22
Medusa
Level 69
God Stats
10W - 9L
1,413 SR
Queue Stats
155W - 189L
1,406 Elo+
Party 1
Jormungandr
Jormungandr
Kaboom1314
Jormungandr
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,739 Elo+
Party 1
Cliodhna
Cliodhna
axxura
Cliodhna
Level 148
God Stats
12W - 8L
1,597 SR
Queue Stats
275W - 248L
1,495 Elo+
Party 1
Anubis
Anubis
x DarkJano x
Anubis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Pele
Pele
xChilli_Jam
Pele
Level 67
God Stats
24W - 26L
1,416 SR
Queue Stats
359W - 411L
1,385 Elo+
Party 1
Team Averages
Level 69
1,485 SR
1,505 Elo+

VS

Team Averages
Level 80
1,447 SR
1,491 Elo+
Persephone
Persephone
 
Persephone
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Chaosable
Hou Yi
Level 68
God Stats
0W - 1L
1,521 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
Inchinatimerda
Tyr
Level 83
God Stats
1W - 5L
1,169 SR
Queue Stats
8W - 11L
1,400 Elo+
Solo
Arachne
Arachne
KnifeParty2Night
Arachne
Level 143
God Stats
2W - 2L
1,547 SR
Queue Stats
410W - 366L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,031
629
2,384
3,784
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
Kaboom1314
Jormungandr
8
4 / 0 / 4
5,166
646
3,976
2,964
1,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
axxura
Cliodhna
9
3 / 1 / 3
5,095
637
3,832
4,545
1,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
7
1 / 4 / 2
4,329
541
188
3,447
1,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 1 / 3
5,476
685
3,373
4,245
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
9
2 / 3 / 1
5,343
668
3,290
3,370
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
 
Cthulhu
5
0 / 2 / 1
3,799
475
1,472
4,518
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Chaosable
Hou Yi
6
0 / 1 / 0
4,167
521
811
2,952
576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

2
0 / 2 / 0
3,199
400
578
1,604
538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
3 / 5 / 2
4,953
619
3,448
8,427
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
5
6
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
3
1
0.83
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
Hou Yi
Chaosable
Hou Yi
0
1
0
0
W
1
0
1
1.5
L
0
2
0
0
W
Jormungandr
Kaboom1314
Jormungandr
4
0
4
6
L
3
5
2
0.8
W
Cliodhna
axxura
Cliodhna
3
1
3
4.5
W
Anubis
1
4
2
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,753
Damage
9,599
18,985
Taken
20,871
6,548
Mitigated
6,309
4,577
Healing
3,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
3,290
346
0
284
3,370
811
814
630
2,737
24,359
0
L
Cthulhu
 
Cthulhu
1,472
99
43
658
4,518
1,867
0
1,478
3,040
6,264
0
L
Hou Yi
Chaosable
Hou Yi
811
481
0
470
2,952
576
210
422
2,530
0
19,247
W
2,384
1,088
0
1,581
3,784
1,148
0
288
3,496
0
26,691
L
578
200
0
150
1,604
538
0
0
1,604
0
2,579
W
Jormungandr
Kaboom1314
Jormungandr
3,976
2,357
0
375
2,964
1,465
0
1,392
1,572
22,030
0
L
3,448
2,299
0
1,992
8,427
2,517
0
1,631
6,796
0
16,403
W
Cliodhna
axxura
Cliodhna
3,832
780
0
614
4,545
1,162
0
917
3,628
0
21,766
W
Anubis
188
83
0
350
3,447
1,281
0
1,044
2,403
13,442
0
W
3,373
1,156
0
1,657
4,245
1,492
93
1,121
3,057
0
24,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
21,461
241
Minions Killed
145
0
Camps Cleared
0
735,446
Distance Traveled
650,958
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,343
668
54
7
0
147,180
1
L
Cthulhu
3,799
475
6
1
0
163,431
2
L
Hou Yi
4,167
521
45
6
0
150,814
0
W
Medusa
5,031
629
60
8
0
142,796
1
L
Tyr
3,199
400
6
1
0
37,040
0
W
Jormungandr
5,166
646
46
6
0
142,776
3
L
Arachne
4,953
619
34
4
0
152,493
0
W
Cliodhna
5,095
637
53
7
0
193,401
0
W
Anubis
4,329
541
29
4
0
103,302
2
W
Pele
5,476
685
53
7
0
153,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role