Player Matchup

Ravana
Ravana
Brutal_potato69
Ravana
Level 140
God Stats
5W - 4L
1,544 SR
Queue Stats
472W - 417L
1,611 Elo+
Solo
Janus
Janus
IcySamuraiJak
Janus
Level 106
God Stats
115W - 121L
1,468 SR
Queue Stats
275W - 273L
1,617 Elo+
Solo
Pele
Pele
Lag or Nahh
Pele
Level 149
God Stats
11W - 8L
1,740 SR
Queue Stats
154W - 155L
1,671 Elo+
Solo
Cthulhu
Cthulhu
Phanfic
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 79L
1,641 Elo+
Party 1
Jing Wei
Jing Wei
heyitsjasminee
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 77L
1,654 Elo+
Party 1
Team Averages
Level 127
1,550 SR
1,639 Elo+

VS

Team Averages
Level 135
1,601 SR
1,596 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BananaDeathGod
Raijin
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 188L
1,592 Elo+
Solo
Kali
Kali
Riizzin
Kali
Level 78
God Stats
25W - 31L
1,511 SR
Queue Stats
352W - 333L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
SENPAI_Spud
Tsukuyomi
Level 129
God Stats
169W - 132L
1,710 SR
Queue Stats
518W - 513L
1,626 Elo+
Solo
Jormungandr
Jormungandr
SkorpioVenator
Jormungandr
Level 160
God Stats
4W - 3L
1,782 SR
Queue Stats
283W - 236L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,965
531
3,852
9,423
8,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 5 / 2
8,288
553
6,501
9,877
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 5 / 2
8,761
584
8,010
12,770
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
Phanfic
Cthulhu
11
1 / 5 / 4
7,172
478
6,202
12,029
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
14
0 / 1 / 0
8,698
580
3,129
7,458
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 3 / 7
7,469
498
6,741
10,232
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
4 / 4 / 4
8,833
589
9,765
9,121
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Riizzin
Kali
13
2 / 2 / 9
8,233
549
4,101
13,298
6,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
SENPAI_Spud
Tsukuyomi
17
3 / 1 / 3
9,752
650
7,135
7,261
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
SkorpioVenator
Jormungandr
16
6 / 2 / 4
10,091
673
10,436
9,951
11,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
12
Kills
19
19
Deaths
12
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
3
7
2.5
W
4
4
4
1.5
L
1
3
2
0.67
L
5
5
2
1.2
L
5
5
2
1.2
L
Cthulhu
Phanfic
Cthulhu
1
5
4
0.6
W
Kali
Riizzin
Kali
2
2
9
3.25
W
Tsukuyomi
SENPAI_Spud
Tsukuyomi
3
1
3
4.5
W
Jormungandr
SkorpioVenator
Jormungandr
6
2
4
4
L
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,694
Damage
38,178
51,557
Taken
49,863
25,759
Mitigated
27,367
10,026
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,741
2,431
0
2,417
10,232
3,893
84
4,468
5,764
0
26,730
W
9,765
1,241
66
1,336
9,121
3,189
36
3,837
5,284
64,529
0
L
3,852
999
0
2,830
9,423
8,632
0
5,990
3,433
0
46,489
L
6,501
1,048
0
985
9,877
3,206
0
5,599
4,278
49,177
0
L
8,010
1,632
0
2,115
12,770
5,217
0
1,175
11,595
0
57,583
L
Cthulhu
Phanfic
Cthulhu
6,202
689
53
995
12,029
6,403
0
7,437
4,592
17,715
0
W
Kali
Riizzin
Kali
4,101
2,343
0
5,211
13,298
6,274
28
1,561
11,737
0
45,571
W
Tsukuyomi
SENPAI_Spud
Tsukuyomi
7,135
2,307
0
2,877
7,261
2,554
0
418
6,843
0
78,510
W
Jormungandr
SkorpioVenator
Jormungandr
10,436
4,614
0
2,465
9,951
11,457
14
2,419
7,532
65,390
0
L
Jing Wei
3,129
1,888
0
3,048
7,458
2,301
0
0
7,458
0
69,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
44,378
472
Minions Killed
534
0
Camps Cleared
0
1,558,214
Distance Traveled
1,478,183
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,469
498
35
2
0
283,353
9
W
Raijin
8,833
589
125
8
0
260,753
0
L
Ravana
7,965
531
98
7
0
300,510
2
L
Janus
8,288
553
96
6
0
297,168
2
L
Pele
8,761
584
94
6
0
332,997
4
L
Cthulhu
7,172
478
27
2
0
333,723
13
W
Kali
8,233
549
98
7
0
348,518
3
W
Tsukuyomi
9,752
650
143
10
0
314,859
7
W
Jormungandr
10,091
673
133
9
0
270,700
6
L
Jing Wei
8,698
580
157
10
0
293,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role