Player Matchup

Da Ji
Da Ji
GMickey
Da Ji
Level 49
God Stats
3W - 6L
1,395 SR
Queue Stats
461W - 513L
1,465 Elo+
Party 2
Hou Yi
Hou Yi
MartiParti9797
Hou Yi
Level 50
God Stats
1W - 4L
1,528 SR
Queue Stats
36W - 37L
1,368 Elo+
Solo
Hel
Hel
PilenceOjsa
Hel
Level 28
God Stats
4W - 11L
1,275 SR
Queue Stats
115W - 156L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
SeVentyT
Cthulhu
Level 36
God Stats
1W - 0L
1,303 SR
Queue Stats
4W - 5L
1,358 Elo+
Solo
Horus
Horus
groschichi55
Horus
Level 37
God Stats
9W - 15L
1,111 SR
Queue Stats
93W - 122L
1,424 Elo+
Solo
Team Averages
Level 40
1,322 SR
1,409 Elo+

VS

Team Averages
Level 67
1,542 SR
1,403 Elo+
Bacchus
Bacchus
AnitaBuerk
Bacchus
Level 88
God Stats
43W - 31L
1,493 SR
Queue Stats
453W - 529L
1,367 Elo+
Party 1
Jing Wei
Jing Wei
Dalieban
Jing Wei
Level 46
God Stats
17W - 12L
1,345 SR
Queue Stats
445W - 518L
1,369 Elo+
Party 1
Ra
Ra
Jaeter
Ra
Level 117
God Stats
3W - 2L
1,673 SR
Queue Stats
321W - 312L
1,492 Elo+
Solo
Set
Set
PRIEKSNIEKS
Set
Level 42
God Stats
8W - 11L
1,715 SR
Queue Stats
65W - 72L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
dsmite555
Gilgamesh
Level 40
God Stats
5W - 8L
1,481 SR
Queue Stats
63W - 66L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GMickey
Da Ji
12
3 / 1 / 4
6,423
535
4,123
7,755
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
7 / 3 / 5
6,364
530
8,112
7,060
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 3
6,796
566
3,059
3,572
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SeVentyT
Cthulhu
10
5 / 0 / 9
7,057
588
6,663
8,227
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 0 / 0
6,442
537
7,130
10,325
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnitaBuerk
Bacchus
7
0 / 6 / 2
5,267
439
2,961
10,808
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Dalieban
Jing Wei
9
2 / 7 / 1
6,021
502
6,657
9,791
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ra
10
0 / 1 / 0
5,760
480
1,386
3,339
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
5,700
475
940
6,651
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
dsmite555
Gilgamesh
13
1 / 1 / 0
7,171
598
6,842
11,116
7,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
4
4
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AnitaBuerk
Bacchus
0
6
2
0.17
L
Jing Wei
Dalieban
Jing Wei
2
7
1
0.36
W
Da Ji
GMickey
Da Ji
3
1
4
5
L
Ra
0
1
0
0
W
7
3
5
3.17
L
1
2
0
0.5
W
1
0
3
2.5
W
Cthulhu
SeVentyT
Cthulhu
5
0
9
9.5
L
Gilgamesh
dsmite555
Gilgamesh
1
1
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,087
Damage
18,786
36,939
Taken
41,705
18,363
Mitigated
19,669
15,678
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AnitaBuerk
Bacchus
2,961
446
0
637
10,808
6,605
0
4,002
6,806
11,455
0
L
Jing Wei
Dalieban
Jing Wei
6,657
5,235
0
2,010
9,791
2,241
477
2,698
7,093
0
27,209
W
Da Ji
GMickey
Da Ji
4,123
1,316
0
3,236
7,755
2,750
0
777
6,978
0
31,764
L
Ra
1,386
186
264
1,110
3,339
948
0
1,051
2,288
33,765
0
W
8,112
3,474
342
1,689
7,060
2,105
507
1,384
5,676
0
25,320
L
940
235
0
1,273
6,651
1,970
140
1,971
4,680
0
26,285
W
3,059
397
809
2,189
3,572
1,118
1
589
2,983
43,258
0
W
Cthulhu
SeVentyT
Cthulhu
6,663
543
567
2,268
8,227
6,668
200
1,597
6,630
23,889
0
L
Gilgamesh
dsmite555
Gilgamesh
6,842
2,245
0
5,119
11,116
7,905
0
0
10,569
0
50,489
W
7,130
2,946
119
4,459
10,325
5,722
22
0
10,325
0
34,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,082
Gold Earned
29,919
302
Minions Killed
292
0
Camps Cleared
0
1,205,766
Distance Traveled
1,088,511
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,267
439
13
1
0
177,956
1
L
Jing Wei
6,021
502
53
4
0
211,113
2
W
Da Ji
6,423
535
75
6
0
258,594
0
L
Ra
5,760
480
65
5
0
238,969
5
W
Hou Yi
6,364
530
36
3
0
209,775
0
L
Set
5,700
475
58
5
0
234,706
0
W
Hel
6,796
566
103
9
0
251,268
4
W
Cthulhu
7,057
588
23
2
0
237,639
5
L
Gilgamesh
7,171
598
103
9
0
225,767
3
W
Horus
6,442
537
65
5
0
248,490
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role