Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
TryHardHound
Hou Yi
Platinum IV
Level 129
God Stats
54W - 50L
1,516 SR
Queue Stats
566W - 493L
1,725 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,505 SR
1,575 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,470 SR
1,505 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
PHILTHESAUSGUY
Ymir
Bronze III
Level 103
God Stats
0W - 1L
1,376 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Medusa
Medusa
Gold II
The Bazi
Medusa
Gold II
Level 123
God Stats
40W - 53L
1,533 SR
Queue Stats
134W - 178L
1,516 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 0 / 10
8,715
792
8,031
9,624
11,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
 
Cthulhu
12
3 / 2 / 6
7,844
713
8,055
7,581
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
14
7 / 1 / 4
8,728
793
6,564
6,817
2,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetFenrirAh Muzen CabShivaAchilles

VS

Bans
GilgameshKumbhakarnaChaacGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 5 / 0
7,483
680
3,350
7,190
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 2
6,788
617
3,599
10,490
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
The Bazi
Medusa
10
0 / 5 / 1
6,506
591
5,365
8,504
2,986
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
3
3
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
10
9
W
Cthulhu
 
Cthulhu
3
2
6
3
L
Thoth
 
Thoth
3
5
0
0.6
L
0
4
2
0.25
L
Medusa
The Bazi
Medusa
0
5
1
0.1
W
Hou Yi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,650
Damage
12,314
24,022
Taken
26,184
19,800
Mitigated
13,684
6,179
Healing
2,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,031
1,323
1,027
2,825
9,624
11,185
49
2,291
7,333
17,338
0
W
Cthulhu
 
Cthulhu
8,055
330
683
670
7,581
6,089
0
2,142
5,439
26,724
0
L
Thoth
 
Thoth
3,350
59
0
318
7,190
2,933
0
5,314
1,698
23,851
0
L
3,599
877
0
813
10,490
7,765
0
5,524
4,632
10,859
0
L
Medusa
The Bazi
Medusa
5,365
2,154
0
1,488
8,504
2,986
0
5,083
3,232
0
20,677
W
Hou Yi
6,564
3,050
0
974
6,817
2,526
996
3,051
3,766
0
26,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
20,777
113
Minions Killed
111
5
Camps Cleared
4
639,722
Distance Traveled
525,133
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,715
792
11
1
1
223,451
4
W
Cthulhu
7,844
713
54
5
2
216,916
1
L
Thoth
7,483
680
56
5
2
172,908
5
L
Ymir
6,788
617
21
2
0
172,049
3
L
Medusa
6,506
591
34
3
2
180,176
1
W
Hou Yi
8,728
793
48
4
2
199,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role