Player Matchup

Sol
Sol
Siemowit
Sol
Level 85
God Stats
0W - 6L
1,223 SR
Queue Stats
3W - 17L
1,095 Elo+
Solo
Loki
Loki
lNUKE3NERGY__-l-
Loki
Level 84
God Stats
51W - 46L
1,509 SR
Queue Stats
66W - 83L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
l_l__HUNTER__l_l
Morgan Le Fay
Level 88
God Stats
44W - 46L
1,538 SR
Queue Stats
1,067W - 1,351L
1,387 Elo+
Solo
Team Averages
Level 86
1,423 SR
1,298 Elo+

VS

Team Averages
Level 91
1,464 SR
1,463 Elo+
Ah Puch
Ah Puch
Brahmael
Ah Puch
Level 83
God Stats
8W - 6L
1,433 SR
Queue Stats
82W - 109L
1,401 Elo+
Solo
Chaac
Chaac
Cap0w9997
Chaac
Level 45
God Stats
3W - 4L
1,278 SR
Queue Stats
19W - 32L
1,290 Elo+
Solo
Guan Yu
Guan Yu
Tomac3
Guan Yu
Level 144
God Stats
178W - 70L
1,681 SR
Queue Stats
452W - 279L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 6
9,795
653
17,573
12,676
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 3 / 2
10,380
692
12,767
14,305
9,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
l_l__HUNTER__l_l
Morgan Le Fay
13
1 / 6 / 5
8,830
589
6,925
11,761
2,742
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Brahmael
Ah Puch
15
5 / 5 / 4
11,043
736
13,429
17,517
7,483
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Cap0w9997
Chaac
13
2 / 4 / 8
10,102
673
6,471
17,358
13,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Tomac3
Guan Yu
17
8 / 0 / 6
12,563
838
14,797
23,472
37,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
15
15
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Brahmael
Ah Puch
5
5
4
1.4
W
Chaac
Cap0w9997
Chaac
2
4
8
1.5
L
2
6
6
0.83
W
Guan Yu
Tomac3
Guan Yu
8
0
6
11
L
6
3
2
2.33
L
Morgan Le Fay
l_l__HUNTER__l_l
Morgan Le Fay
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,265
Damage
34,697
38,742
Taken
58,347
15,071
Mitigated
57,714
8,701
Healing
31,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Brahmael
Ah Puch
13,429
241
1,070
6,246
17,517
7,483
809
5,253
12,264
46,002
0
W
Chaac
Cap0w9997
Chaac
6,471
1,347
711
4,692
17,358
13,166
1,131
10,868
6,490
0
23,653
L
17,573
8,702
0
3,692
12,676
2,762
0
4,062
8,318
42,082
0
W
Guan Yu
Tomac3
Guan Yu
14,797
1,986
5,445
13,178
23,472
37,065
298
9,213
14,259
0
48,454
L
12,767
2,551
0
2,946
14,305
9,567
0
5,393
8,621
0
33,071
L
Morgan Le Fay
l_l__HUNTER__l_l
Morgan Le Fay
6,925
1,708
0
2,063
11,761
2,742
0
4,474
7,232
21,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,005
Gold Earned
33,708
143
Minions Killed
159
3
Camps Cleared
9
792,860
Distance Traveled
850,760
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,043
736
64
4
5
265,534
4
W
Chaac
10,102
673
31
2
2
264,032
0
L
Sol
9,795
653
75
5
0
242,885
5
W
Guan Yu
12,563
838
64
4
2
321,194
1
L
Loki
10,380
692
34
2
2
289,917
1
L
Morgan Le Fay
8,830
589
34
2
1
260,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role