Player Matchup

Hera
Hera
 
Hera
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ADHDigginz
Fenrir
Level 57
God Stats
6W - 5L
1,544 SR
Queue Stats
35W - 41L
1,418 Elo+
Party 2
Mulan
Mulan
CombatLevi
Mulan
Level 143
God Stats
1W - 0L
1,242 SR
Queue Stats
47W - 35L
1,581 Elo+
Party 2
Cernunnos
Cernunnos
lambona_vengador
Cernunnos
Level 71
God Stats
2W - 3L
1,500 SR
Queue Stats
368W - 410L
1,284 Elo+
Solo
Danzaburou
Danzaburou
maxandrubyy
Danzaburou
Level 127
God Stats
6W - 5L
1,235 SR
Queue Stats
98W - 84L
1,541 Elo+
Party 2
Team Averages
Level 105
1,404 SR
1,465 Elo+

VS

Team Averages
Level 107
1,407 SR
1,414 Elo+
Ymir
Ymir
Chookie101
Ymir
Level 69
God Stats
4W - 4L
1,588 SR
Queue Stats
28W - 28L
1,463 Elo+
Solo
Fenrir
Fenrir
DA GLOCKTAPUS
Fenrir
Level 114
God Stats
2W - 2L
1,255 SR
Queue Stats
39W - 32L
1,394 Elo+
Solo
Neith
Neith
shypurplezzpanda
Neith
Level 88
God Stats
17W - 36L
1,362 SR
Queue Stats
49W - 68L
1,354 Elo+
Party 1
Nu Wa
Nu Wa
xFallenAngel617
Nu Wa
Level 143
God Stats
20W - 22L
1,416 SR
Queue Stats
79W - 94L
1,403 Elo+
Party 1
Tyr
Tyr
zLIL ZKIPPz
Tyr
Level 123
God Stats
11W - 17L
1,415 SR
Queue Stats
174W - 188L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
5 / 3 / 4
11,455
545
14,950
10,586
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ADHDigginz
Fenrir
19
3 / 3 / 7
11,627
554
9,261
18,888
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
20
20 / 3 / 5
13,552
645
35,925
25,835
14,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
14
2 / 2 / 1
9,642
459
4,523
8,446
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
maxandrubyy
Danzaburou
16
2 / 2 / 4
10,801
514
4,370
8,890
3,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,997
381
2,085
22,653
13,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 8 / 2
11,186
533
13,789
18,724
6,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 10 / 1
8,849
421
5,696
13,306
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 4 / 1
9,388
447
10,957
15,440
4,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 4
10,367
494
9,496
20,304
21,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
32
Kills
13
13
Deaths
33
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
3
4
2.33
W
Fenrir
ADHDigginz
Fenrir
3
3
7
2.17
L
0
7
2
0.14
W
Mulan
20
3
5
7.5
L
6
8
2
0.88
W
Cernunnos
2
2
1
1.25
W
Danzaburou
maxandrubyy
Danzaburou
2
2
4
2
L
2
10
1
0.25
L
3
4
1
0.88
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,029
Damage
42,023
72,645
Taken
90,427
31,326
Mitigated
50,825
31,248
Healing
20,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,950
3,700
31
2,781
10,586
3,517
1,282
3,025
7,561
97,274
0
W
Fenrir
ADHDigginz
Fenrir
9,261
3,766
0
7,728
18,888
7,436
301
2,146
16,742
0
69,925
L
2,085
375
0
3,317
22,653
13,934
216
2,801
19,852
31,617
0
W
Mulan
35,925
7,237
300
14,037
25,835
14,277
1,548
7,484
18,351
0
112,732
L
13,789
3,469
0
4,821
18,724
6,680
0
2,356
16,368
0
63,456
W
Cernunnos
4,523
2,051
0
3,242
8,446
2,771
2,069
1,554
6,892
0
45,665
W
Danzaburou
maxandrubyy
Danzaburou
4,370
1,335
0
3,129
8,890
3,325
2,195
1,155
7,735
0
64,240
L
5,696
2,456
90
2,032
13,306
4,240
1,274
0
13,306
0
48,698
L
10,957
4,180
93
4,120
15,440
4,271
343
5,367
10,073
59,492
0
L
9,496
727
0
5,977
20,304
21,700
284
4,426
15,878
11,244
48,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,077
Gold Earned
47,787
598
Minions Killed
438
0
Camps Cleared
0
1,785,001
Distance Traveled
1,834,022
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,455
545
149
7
0
385,034
2
W
Fenrir
11,627
554
113
5
0
423,000
0
L
Ymir
7,997
381
36
2
0
344,363
8
W
Mulan
13,552
645
143
7
0
442,382
2
L
Fenrir
11,186
533
99
5
0
381,179
0
W
Cernunnos
9,642
459
94
4
0
239,003
3
W
Danzaburou
10,801
514
99
5
0
295,582
2
L
Neith
8,849
421
90
4
0
340,115
5
L
Nu Wa
9,388
447
101
5
0
345,149
6
L
Tyr
10,367
494
112
5
0
423,216
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role