Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Adak17
Chernobog
Level 104
God Stats
8W - 8L
1,781 SR
Queue Stats
212W - 211L
1,457 Elo+
Solo
Discordia
Discordia
Celestials-Kiss
Discordia
Level 80
God Stats
22W - 17L
1,588 SR
Queue Stats
443W - 443L
1,500 Elo+
Solo
Nemesis
Nemesis
General-_-Kolvax
Nemesis
Level 158
God Stats
0W - 2L
1,274 SR
Queue Stats
268W - 278L
1,434 Elo+
Solo
Achilles
Achilles
Ins1nc7
Achilles
Level 101
God Stats
7W - 9L
1,610 SR
Queue Stats
82W - 83L
1,435 Elo+
Solo
Team Averages
Level 112
1,551 SR
1,465 Elo+

VS

Team Averages
Level 76
1,535 SR
1,467 Elo+
Olorun
Olorun
Fearful_Harmony_
Olorun
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
371W - 341L
1,428 Elo+
Party 1
Ymir
Ymir
Grazery
Ymir
Level 77
God Stats
7W - 4L
1,556 SR
Queue Stats
181W - 170L
1,497 Elo+
Party 2
Skadi
Skadi
Guner
Skadi
Level 121
God Stats
3W - 1L
1,644 SR
Queue Stats
66W - 50L
1,515 Elo+
Party 2
Pele
Pele
LuckyThunder_
Pele
Level 57
God Stats
10W - 14L
1,432 SR
Queue Stats
205W - 200L
1,458 Elo+
Party 1
Nemesis
Nemesis
UnknownMisty
Nemesis
Level 61
God Stats
34W - 23L
1,545 SR
Queue Stats
484W - 471L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 5 / 4
8,533
388
9,837
16,120
8,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
Adak17
Chernobog
15
3 / 4 / 0
9,689
440
10,309
16,524
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Celestials-Kiss
Discordia
17
0 / 1 / 1
9,611
437
13,981
8,019
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 0
9,402
427
3,856
13,069
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Ins1nc7
Achilles
13
1 / 2 / 0
8,155
371
10,924
21,163
19,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
10,477
476
8,250
13,789
6,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Grazery
Ymir
15
2 / 1 / 7
10,125
460
6,381
17,125
18,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
Guner
Skadi
17
3 / 4 / 4
10,943
497
14,371
14,917
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 1 / 6
11,464
521
14,411
19,231
14,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
UnknownMisty
Nemesis
19
7 / 0 / 3
11,751
534
9,263
14,721
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
16
16
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
5
4
0.6
L
Chernobog
Adak17
Chernobog
3
4
0
0.75
L
Discordia
Celestials-Kiss
Discordia
0
1
1
0.5
W
2
2
2
1.5
L
3
4
0
0.75
W
Ymir
Grazery
Ymir
2
1
7
5.5
W
Skadi
Guner
Skadi
3
4
4
1.25
L
Achilles
Ins1nc7
Achilles
1
2
0
0.5
W
2
1
6
5
W
Nemesis
UnknownMisty
Nemesis
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,907
Damage
52,676
74,895
Taken
79,783
41,550
Mitigated
51,867
19,389
Healing
34,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,837
804
0
4,356
16,120
8,653
0
3,391
12,729
0
38,329
L
Chernobog
Adak17
Chernobog
10,309
5,711
0
6,382
16,524
5,210
416
2,052
14,472
0
68,204
L
Discordia
Celestials-Kiss
Discordia
13,981
997
0
2,137
8,019
2,806
0
2,309
5,710
75,678
0
W
8,250
3,506
725
7,539
13,789
6,856
816
5,364
8,425
62,896
8,342
L
3,856
1,404
0
4,963
13,069
5,592
0
1,663
11,406
0
59,078
W
Ymir
Grazery
Ymir
6,381
1,934
0
4,248
17,125
18,192
84
3,334
13,791
29,498
4,258
W
Skadi
Guner
Skadi
14,371
6,094
0
3,947
14,917
4,789
3,698
1,083
13,834
0
77,662
L
Achilles
Ins1nc7
Achilles
10,924
3,935
85
1,466
21,163
19,289
0
4,193
16,970
0
45,562
W
14,411
4,444
0
11,780
19,231
14,823
608
5,328
13,903
0
89,465
W
Nemesis
UnknownMisty
Nemesis
9,263
3,892
0
6,016
14,721
7,207
0
3,072
11,649
0
103,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,390
Gold Earned
54,760
470
Minions Killed
562
0
Camps Cleared
0
1,995,826
Distance Traveled
2,112,118
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,533
388
49
2
0
412,014
4
L
Chernobog
9,689
440
117
5
0
394,735
5
L
Discordia
9,611
437
141
6
0
396,672
11
W
Olorun
10,477
476
122
6
0
401,256
0
L
Nemesis
9,402
427
92
4
0
383,612
4
W
Ymir
10,125
460
48
2
0
429,846
6
W
Skadi
10,943
497
123
6
0
432,413
3
L
Achilles
8,155
371
71
3
0
408,793
1
W
Pele
11,464
521
141
6
0
431,460
10
W
Nemesis
11,751
534
128
6
0
417,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role