Player Matchup

Bellona
Bellona
DealWithHim
Bellona
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,679 Elo+
Party 1
Hera
Hera
RaGeR408
Hera
Level 143
God Stats
3W - 1L
1,698 SR
Queue Stats
196W - 164L
1,634 Elo+
Party 1
He Bo
He Bo
Wavvyboii139
He Bo
Level 100
God Stats
2W - 1L
1,696 SR
Queue Stats
149W - 158L
1,430 Elo+
Party 1
Geb
Geb
lX Troy XI
Geb
Level 140
God Stats
7W - 4L
1,942 SR
Queue Stats
452W - 305L
1,569 Elo+
Party 1
Hou Yi
Hou Yi
noswagzone12
Hou Yi
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 7L
1,702 Elo+
Party 1
Team Averages
Level 113
1,667 SR
1,603 Elo+

VS

Team Averages
Level 108
1,493 SR
1,479 Elo+
Athena
Athena
AhOhspaghettiOs1
Athena
Level 126
God Stats
8W - 10L
1,541 SR
Queue Stats
262W - 293L
1,495 Elo+
Solo
Vulcan
Vulcan
Chromat0se
Vulcan
Level 121
God Stats
0W - 2L
1,299 SR
Queue Stats
12W - 9L
1,508 Elo+
Solo
Serqet
Serqet
DirtymindAlpha
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,426 Elo+
Solo
Anubis
Anubis
Oh its Glo Boy
Anubis
Level 125
God Stats
2W - 3L
1,627 SR
Queue Stats
54W - 62L
1,457 Elo+
Solo
Mercury
Mercury
Talimane
Mercury
Level 151
God Stats
1W - 4L
1,500 SR
Queue Stats
849W - 882L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DealWithHim
Bellona
17
10 / 2 / 15
11,653
971
14,101
14,961
14,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
18
10 / 2 / 11
11,042
920
11,616
7,144
3,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 18
9,062
755
7,567
10,737
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 2 / 22
9,963
830
12,512
13,789
13,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
17
6 / 2 / 8
9,784
815
8,546
8,268
3,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
10,024
835
5,738
17,076
21,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
Chromat0se
Vulcan
16
3 / 6 / 6
8,999
750
12,367
9,217
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 8 / 5
8,641
720
3,471
11,636
4,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 6
8,956
746
10,515
10,519
5,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
Talimane
Mercury
16
2 / 6 / 6
9,048
754
4,567
11,299
5,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
41
29
Kills
12
13
Deaths
29
74
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
Vulcan
Chromat0se
Vulcan
3
6
6
1
W
Bellona
DealWithHim
Bellona
10
2
15
8.75
L
2
8
5
0.56
L
2
5
6
1
W
Hera
10
2
11
7.75
L
Mercury
Talimane
Mercury
2
6
6
0.83
W
1
5
18
2
W
2
2
22
6.5
W
Hou Yi
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,342
Damage
36,658
54,899
Taken
59,747
39,922
Mitigated
41,106
20,034
Healing
13,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,738
1,070
748
3,527
17,076
21,607
120
7,876
8,826
10,100
0
L
Vulcan
Chromat0se
Vulcan
12,367
1,792
577
752
9,217
3,976
315
3,269
5,826
30,111
0
W
Bellona
DealWithHim
Bellona
14,101
2,802
4,445
5,420
14,961
14,113
371
5,752
7,458
0
25,683
L
3,471
1,116
776
1,338
11,636
4,546
741
5,954
5,496
0
6,936
L
10,515
744
906
2,345
10,519
5,177
238
7,013
3,170
25,644
0
W
Hera
11,616
2,589
765
168
7,144
3,433
1,276
5,199
1,945
31,885
0
L
Mercury
Talimane
Mercury
4,567
1,303
448
1,881
11,299
5,800
144
6,279
4,734
0
13,845
W
7,567
736
1,344
1,683
10,737
4,659
695
6,728
3,691
13,740
0
W
12,512
1,001
1,236
2,625
13,789
13,912
890
5,489
7,491
28,100
0
W
Hou Yi
8,546
3,045
842
1,506
8,268
3,805
1,949
5,452
2,816
0
19,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,504
Gold Earned
45,668
153
Minions Killed
107
0
Camps Cleared
0
1,258,454
Distance Traveled
1,079,192
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,024
835
12
1
0
222,186
5
L
Vulcan
8,999
750
36
3
0
218,475
1
W
Bellona
11,653
971
25
2
0
297,460
6
L
Serqet
8,641
720
17
1
0
213,026
2
L
Anubis
8,956
746
29
2
0
184,348
0
W
Hera
11,042
920
59
5
0
226,143
0
L
Mercury
9,048
754
13
1
0
241,157
0
W
He Bo
9,062
755
16
1
0
227,616
0
W
Geb
9,963
830
40
3
0
267,389
3
W
Hou Yi
9,784
815
13
1
0
239,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role