Player Matchup

Janus
Janus
MadnessOfMany
Janus
Level 129
God Stats
5W - 4L
1,451 SR
Queue Stats
385W - 336L
1,676 Elo+
Party 2
Cernunnos
Cernunnos
WarlordRenegade
Cernunnos
Level 148
God Stats
49W - 80L
1,402 SR
Queue Stats
512W - 732L
1,432 Elo+
Solo
Shiva
Shiva
Wra551eWa1ru5
Shiva
Level 48
God Stats
9W - 7L
1,622 SR
Queue Stats
153W - 134L
1,634 Elo+
Party 2
Team Averages
Level 108
1,492 SR
1,581 Elo+

VS

Team Averages
Level 60
1,530 SR
1,479 Elo+
Sylvanus
Sylvanus
FlowMRK
Sylvanus
Level 67
God Stats
3W - 1L
1,578 SR
Queue Stats
33W - 32L
1,346 Elo+
Party 1
Danzaburou
Danzaburou
HAEADGAMEBOY
Danzaburou
Level 106
God Stats
1W - 1L
1,511 SR
Queue Stats
95W - 106L
1,388 Elo+
Party 1
Poseidon
Poseidon
NonvariableTrash
Poseidon
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 38L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 4
14,371
845
14,894
9,036
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
WarlordRenegade
Cernunnos
16
4 / 8 / 9
11,714
689
12,678
17,043
4,275
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 3 / 15
11,006
647
9,045
11,987
13,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlowMRK
Sylvanus
15
2 / 3 / 8
10,974
646
8,802
14,665
11,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
HAEADGAMEBOY
Danzaburou
17
6 / 8 / 4
12,265
721
11,992
17,918
7,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 5 / 5
11,779
693
8,046
10,884
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
16
Kills
13
13
Deaths
16
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
FlowMRK
Sylvanus
2
3
8
2
L
Danzaburou
HAEADGAMEBOY
Danzaburou
6
8
4
1
W
12
2
4
7
L
5
5
5
1.5
W
Cernunnos
WarlordRenegade
Cernunnos
4
8
9
1.06
W
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,617
Damage
28,840
38,066
Taken
43,467
21,113
Mitigated
22,859
8,579
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
FlowMRK
Sylvanus
8,802
2,032
679
2,417
14,665
11,934
299
3,080
11,082
17,849
2,223
L
Danzaburou
HAEADGAMEBOY
Danzaburou
11,992
5,697
0
3,195
17,918
7,043
642
7,766
9,291
0
47,035
W
14,894
354
0
1,689
9,036
2,979
772
2,660
6,376
68,322
0
L
8,046
212
0
952
10,884
3,882
524
4,312
6,357
53,755
0
W
Cernunnos
WarlordRenegade
Cernunnos
12,678
5,721
0
3,819
17,043
4,275
1,590
9,278
7,765
0
50,144
W
9,045
979
622
2,449
11,987
13,859
337
4,421
7,566
667
16,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
35,018
220
Minions Killed
181
7
Camps Cleared
8
938,409
Distance Traveled
844,609
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,974
646
28
2
0
280,540
2
L
Danzaburou
12,265
721
65
4
5
268,925
0
W
Janus
14,371
845
137
8
5
334,878
2
L
Poseidon
11,779
693
88
5
3
295,144
5
W
Cernunnos
11,714
689
69
4
2
265,728
2
W
Shiva
11,006
647
14
1
0
337,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role