Player Matchup

Ymir
Ymir
 
Ymir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Hirokat
Vulcan
Level 67
God Stats
30W - 37L
1,464 SR
Queue Stats
158W - 179L
1,533 Elo+
Solo
Jing Wei
Jing Wei
NaniTheCabe
Jing Wei
Level 102
God Stats
21W - 28L
1,524 SR
Queue Stats
429W - 403L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
calmcasual
Ao Kuang
Level 58
God Stats
5W - 6L
1,500 SR
Queue Stats
29W - 21L
1,497 Elo+
Solo
Ra
Ra
zRonacKz
Ra
Level 142
God Stats
7W - 10L
1,441 SR
Queue Stats
94W - 112L
1,449 Elo+
Solo
Team Averages
Level 97
1,486 SR
1,500 Elo+

VS

Team Averages
Level 104
1,677 SR
1,590 Elo+
Bacchus
Bacchus
CrimsonMarbles
Bacchus
Level 141
God Stats
14W - 18L
1,812 SR
Queue Stats
372W - 469L
1,439 Elo+
Party 2
Neith
Neith
Nymala
Neith
Level 63
God Stats
301W - 356L
1,508 SR
Queue Stats
481W - 595L
1,463 Elo+
Party 2
He Bo
He Bo
TheWolfRaca
He Bo
Level 137
God Stats
10W - 4L
1,918 SR
Queue Stats
61W - 67L
1,898 Elo+
Solo
Ah Puch
Ah Puch
gatorwrangler
Ah Puch
Level 22
God Stats
2W - 1L
1,649 SR
Queue Stats
3W - 3L
1,576 Elo+
Party 1
Hachiman
Hachiman
xXsupqtXx
Hachiman
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 2 / 11
12,289
1,117
9,325
17,173
22,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Hirokat
Vulcan
17
3 / 0 / 9
11,819
1,074
11,658
1,378
774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
NaniTheCabe
Jing Wei
18
5 / 2 / 7
12,121
1,102
9,762
9,988
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
calmcasual
Ao Kuang
18
4 / 3 / 8
11,578
1,053
11,615
11,409
4,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 1 / 7
11,391
1,036
8,690
8,268
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

236

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 6
11,641
1,058
11,166
21,534
38,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
Nymala
Neith
15
2 / 2 / 4
10,364
942
7,371
5,352
1,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
3 / 8 / 4
11,290
1,026
9,866
13,139
5,174
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
17
3 / 7 / 5
11,373
1,034
16,156
15,341
6,236
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
xXsupqtXx
Hachiman
14
0 / 0 / 0
8,815
801
0
0
0

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
19
Kills
8
8
Deaths
19
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
11
3.75
L
0
2
6
1.5
W
Vulcan
Hirokat
Vulcan
3
0
9
7.5
W
Jing Wei
NaniTheCabe
Jing Wei
5
2
7
4.25
L
Neith
Nymala
Neith
2
2
4
2
L
3
8
4
0.63
W
Ao Kuang
calmcasual
Ao Kuang
4
3
8
2.67
L
Ah Puch
3
7
5
0.79
L
Hachiman
xXsupqtXx
Hachiman
0
0
0
0
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,050
Damage
44,559
48,216
Taken
55,366
34,257
Mitigated
52,286
12,995
Healing
2,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,325
2,188
0
3,040
17,173
22,284
0
12,240
4,933
20,977
0
L
11,166
1,456
0
1,446
21,534
38,931
0
14,899
6,635
35,758
0
W
Vulcan
Hirokat
Vulcan
11,658
3,258
0
471
1,378
774
0
889
489
31,690
0
W
Jing Wei
NaniTheCabe
Jing Wei
9,762
8,461
0
1,959
9,988
3,901
0
7,898
2,090
0
35,943
L
Neith
Nymala
Neith
7,371
1,757
0
54
5,352
1,945
0
4,147
1,205
0
17,208
L
9,866
97
0
196
13,139
5,174
0
9,467
3,672
35,312
0
W
Ao Kuang
calmcasual
Ao Kuang
11,615
2,010
0
2,622
11,409
4,196
0
8,415
2,994
24,007
0
L
Ah Puch
16,156
597
0
818
15,341
6,236
0
12,775
2,566
48,110
0
L
Hachiman
xXsupqtXx
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
8,690
132
1,375
3,528
8,268
3,102
0
7,746
522
29,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,198
Gold Earned
53,483
217
Minions Killed
233
10
Camps Cleared
4
1,094,414
Distance Traveled
796,023
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,289
1,117
28
3
1
211,740
1
L
Bacchus
11,641
1,058
53
5
0
232,241
3
W
Vulcan
11,819
1,074
43
4
0
224,070
7
W
Jing Wei
12,121
1,102
71
6
3
228,205
0
L
Neith
10,364
942
25
2
0
174,443
0
L
He Bo
11,290
1,026
70
6
4
208,992
0
W
Ao Kuang
11,578
1,053
22
2
5
204,743
0
L
Ah Puch
11,373
1,034
85
8
0
180,347
0
L
Hachiman
8,815
801
0
0
0
0
0
W
Ra
11,391
1,036
53
5
1
225,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role