Player Matchup

Atlas
Atlas
BeKnwn
Atlas
Level 158
God Stats
5W - 13L
1,144 SR
Queue Stats
453W - 437L
1,594 Elo+
Party 2
Izanami
Izanami
Chewy8113
Izanami
Level 154
God Stats
16W - 12L
1,437 SR
Queue Stats
280W - 308L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
FaroeseGamer1604
Cthulhu
Level 84
God Stats
3W - 2L
1,316 SR
Queue Stats
114W - 92L
1,458 Elo+
Solo
Nemesis
Nemesis
Telshor
Nemesis
Level 159
God Stats
4W - 3L
1,984 SR
Queue Stats
179W - 147L
1,424 Elo+
Solo
Sol
Sol
gimmieyourz
Sol
Level 131
God Stats
1W - 1L
1,882 SR
Queue Stats
6W - 11L
1,460 Elo+
Solo
Team Averages
Level 137
1,553 SR
1,485 Elo+

VS

Team Averages
Level 123
1,636 SR
1,522 Elo+
Gilgamesh
Gilgamesh
BIGBURRRRRR
Gilgamesh
Level 154
God Stats
4W - 3L
1,504 SR
Queue Stats
197W - 220L
1,539 Elo+
Party 1
Hou Yi
Hou Yi
KilledByTroll
Hou Yi
Level 69
God Stats
36W - 38L
1,605 SR
Queue Stats
85W - 85L
1,550 Elo+
Solo
Nox
Nox
graym123
Nox
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,577 Elo+
Solo
Rama
Rama
jryanmazter7000
Rama
Level 108
God Stats
4W - 8L
1,808 SR
Queue Stats
323W - 319L
1,513 Elo+
Solo
Ne Zha
Ne Zha
offhismfnrocker
Ne Zha
Level 140
God Stats
19W - 5L
1,762 SR
Queue Stats
342W - 363L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BeKnwn
Atlas
14
2 / 0 / 10
10,017
589
6,004
11,560
14,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Chewy8113
Izanami
15
3 / 1 / 6
10,455
615
3,798
6,732
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
10 / 1 / 8
11,591
682
12,909
15,115
22,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Telshor
Nemesis
18
7 / 3 / 3
11,072
651
9,790
13,035
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 4
9,936
584
6,840
8,170
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIGBURRRRRR
Gilgamesh
14
3 / 4 / 2
8,421
495
10,170
15,664
9,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 4 / 0
6,854
403
4,757
10,925
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 3
7,354
433
4,661
6,654
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 1
8,089
476
6,669
11,216
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 10 / 2
7,170
422
4,362
14,777
9,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
25
Kills
7
7
Deaths
27
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BIGBURRRRRR
Gilgamesh
3
4
2
1
W
Atlas
BeKnwn
Atlas
2
0
10
7
W
Izanami
Chewy8113
Izanami
3
1
6
6
W
10
1
8
14
L
1
4
0
0.25
W
Nemesis
Telshor
Nemesis
7
3
3
2.83
W
3
2
4
2.5
L
1
5
3
0.5
L
2
4
1
0.63
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,341
Damage
30,619
54,612
Taken
59,236
45,990
Mitigated
26,994
15,274
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BIGBURRRRRR
Gilgamesh
10,170
3,248
0
2,565
15,664
9,016
0
7,442
8,222
0
60,057
W
Atlas
BeKnwn
Atlas
6,004
1,280
466
4,113
11,560
14,449
447
1,351
10,209
16,731
5,614
W
Izanami
Chewy8113
Izanami
3,798
1,987
0
2,063
6,732
2,216
5,063
0
6,732
0
66,886
W
12,909
1,108
322
3,128
15,115
22,038
674
523
14,592
59,619
0
L
4,757
1,639
0
250
10,925
2,686
136
2,300
7,869
0
42,979
W
Nemesis
Telshor
Nemesis
9,790
4,064
0
1,417
13,035
4,736
264
743
12,292
0
88,688
W
6,840
2,883
0
3,765
8,170
2,551
4,530
2,044
6,126
49,070
0
L
4,661
309
0
340
6,654
1,972
0
3,800
2,854
31,394
0
L
6,669
4,569
0
3,321
11,216
3,568
0
5,334
5,882
0
50,711
L
4,362
1,353
0
1,629
14,777
9,752
0
5,877
8,900
0
33,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,071
Gold Earned
37,888
475
Minions Killed
378
0
Camps Cleared
0
1,792,239
Distance Traveled
1,490,168
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,421
495
93
5
0
340,537
2
W
Atlas
10,017
589
33
2
0
381,359
6
W
Izanami
10,455
615
129
8
0
365,680
8
W
Cthulhu
11,591
682
105
6
0
348,956
1
L
Hou Yi
6,854
403
64
4
0
321,700
7
W
Nemesis
11,072
651
124
7
0
371,201
7
W
Sol
9,936
584
84
5
0
325,043
0
L
Nox
7,354
433
56
3
0
261,571
0
L
Rama
8,089
476
103
6
0
289,135
3
L
Ne Zha
7,170
422
62
4
0
277,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role