Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Songofevil
Hercules
Level 89
God Stats
2W - 8L
1,366 SR
Queue Stats
31W - 45L
1,567 Elo+
Party 2
Thoth
Thoth
TheDevilian
Thoth
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 45L
1,567 Elo+
Party 2
Team Averages
Level 114
1,455 SR
1,544 Elo+

VS

Team Averages
Level 149
2,051 SR
2,234 Elo+
Ganesha
Ganesha
Hibris
Ganesha
Level 154
God Stats
13W - 3L
1,777 SR
Queue Stats
1,416W - 96L
2,167 Elo+
Party 1
Mercury
Mercury
ItsCaptainBasch
Mercury
Level 143
God Stats
35W - 1L
2,143 SR
Queue Stats
764W - 23L
2,381 Elo+
Party 1
Scylla
Scylla
SlugKing
Scylla
Level 149
God Stats
149W - 8L
2,231 SR
Queue Stats
1,405W - 111L
2,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 6 / 2
7,447
677
5,631
8,835
2,113
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Songofevil
Hercules
11
0 / 4 / 3
6,772
616
2,638
14,240
11,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 4 / 1
7,277
662
8,842
5,824
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hibris
Ganesha
13
0 / 2 / 14
9,073
825
5,685
14,517
13,008
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
6 / 0 / 8
9,498
863
10,010
10,350
5,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
SlugKing
Scylla
14
8 / 1 / 5
9,311
846
7,787
4,640
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
14
14
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
2
0.33
W
Ganesha
Hibris
Ganesha
0
2
14
3.5
W
6
0
8
10
W
Scylla
SlugKing
Scylla
8
1
5
10.5
L
Hercules
Songofevil
Hercules
0
4
3
0.38
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
23,482
28,899
Taken
29,507
14,805
Mitigated
20,064
4,588
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,631
2,905
0
1,831
8,835
2,113
0
4,133
4,479
0
18,053
W
Ganesha
Hibris
Ganesha
5,685
531
162
4,654
14,517
13,008
354
4,788
9,558
24,520
0
W
10,010
4,018
496
1,913
10,350
5,329
1,387
3,281
6,974
0
28,952
W
Scylla
SlugKing
Scylla
7,787
914
0
773
4,640
1,727
1,233
1,218
3,335
43,516
0
L
Hercules
Songofevil
Hercules
2,638
554
0
2,128
14,240
11,337
0
6,096
7,885
0
8,874
L
8,842
192
0
629
5,824
1,355
0
2,824
2,815
34,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
27,882
93
Minions Killed
141
0
Camps Cleared
10
591,207
Distance Traveled
699,257
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,447
677
44
4
0
180,026
6
W
Ganesha
9,073
825
6
1
0
224,563
2
W
Mercury
9,498
863
47
4
4
271,131
4
W
Scylla
9,311
846
88
8
6
203,563
3
L
Hercules
6,772
616
20
2
0
207,245
1
L
Thoth
7,277
662
29
3
0
203,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role