Player Matchup

Jormungandr
Jormungandr
GGiTzame
Jormungandr
Level 46
God Stats
1W - 3L
1,719 SR
Queue Stats
17W - 25L
1,381 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GingaDreadMan
Morgan Le Fay
Level 108
God Stats
1W - 1L
1,728 SR
Queue Stats
60W - 94L
1,399 Elo+
Party 2
Chaac
Chaac
ShmokeAJay
Chaac
Level 38
God Stats
3W - 1L
1,847 SR
Queue Stats
21W - 43L
1,272 Elo+
Party 2
Team Averages
Level 64
1,765 SR
1,351 Elo+

VS

Team Averages
Level 49
1,463 SR
1,286 Elo+
Kukulkan
Kukulkan
KiddAkuma
Kukulkan
Level 61
God Stats
0W - 1L
1,245 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Neith
Neith
LittleDevilGirlK
Neith
Level 47
God Stats
1W - 1L
1,643 SR
Queue Stats
3W - 8L
1,263 Elo+
Party 1
Mulan
Mulan
SiLeNT_EoN_HeArT
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GGiTzame
Jormungandr
15
7 / 2 / 11
11,461
819
6,494
20,858
25,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
GingaDreadMan
Morgan Le Fay
16
11 / 2 / 7
11,722
837
19,236
10,604
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
15
2 / 0 / 13
9,948
711
9,503
16,000
16,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KiddAkuma
Kukulkan
12
1 / 6 / 2
8,780
627
14,466
9,436
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 0
9,118
651
12,763
12,371
3,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 9 / 1
8,679
620
6,864
18,446
15,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
20
Kills
3
4
Deaths
20
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GGiTzame
Jormungandr
7
2
11
6.25
W
Morgan Le Fay
GingaDreadMan
Morgan Le Fay
11
2
7
7.25
L
Kukulkan
KiddAkuma
Kukulkan
1
6
2
0.33
L
2
5
0
0.4
W
Chaac
2
0
13
8.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,233
Damage
34,093
47,462
Taken
40,253
46,546
Mitigated
22,142
10,685
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GGiTzame
Jormungandr
6,494
2,180
0
1,904
20,858
25,835
438
5,948
14,910
25,639
0
W
Morgan Le Fay
GingaDreadMan
Morgan Le Fay
19,236
2,493
0
2,529
10,604
4,460
1,024
3,829
6,775
51,826
0
L
Kukulkan
KiddAkuma
Kukulkan
14,466
243
0
0
9,436
3,002
0
5,923
3,277
34,148
0
L
12,763
7,013
234
2,695
12,371
3,691
0
8,558
3,509
0
37,269
W
Chaac
9,503
2,217
729
5,523
16,000
16,251
904
5,560
10,440
0
30,778
L
6,864
1,449
91
2,258
18,446
15,449
0
10,922
7,086
0
18,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,131
Gold Earned
26,577
134
Minions Killed
133
5
Camps Cleared
5
758,407
Distance Traveled
652,272
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,461
819
32
2
1
248,476
0
W
Morgan Le Fay
11,722
837
64
5
2
233,606
5
L
Kukulkan
8,780
627
44
3
2
230,653
3
L
Neith
9,118
651
59
4
3
210,287
2
W
Chaac
9,948
711
38
3
2
276,325
4
L
Mulan
8,679
620
30
2
0
211,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role