Player Matchup

Hel
Hel
Nuggies7636
Hel
Level 25
God Stats
2W - 2L
1,496 SR
Queue Stats
9W - 13L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
chesseit0012
Cthulhu
Level 29
God Stats
1W - 1L
1,307 SR
Queue Stats
7W - 17L
1,140 Elo+
Party 1
Tsukuyomi
Tsukuyomi
legolas3869
Tsukuyomi
Level 96
God Stats
23W - 17L
1,497 SR
Queue Stats
378W - 491L
1,353 Elo+
Party 1
Team Averages
Level 50
1,433 SR
1,271 Elo+

VS

Team Averages
Level 53
1,217 SR
1,128 Elo+
Chiron
Chiron
FatherMace
Chiron
Level 25
God Stats
5W - 17L
1,225 SR
Queue Stats
5W - 17L
1,128 Elo+
Party 2
Agni
Agni
LilDfalcon
Agni
Level 105
God Stats
0W - 4L
1,121 SR
Queue Stats
5W - 17L
1,128 Elo+
Party 2
Chaac
Chaac
RoyalAuto1212
Chaac
Level 28
God Stats
5W - 11L
1,306 SR
Queue Stats
5W - 17L
1,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 11
11,193
658
5,509
13,239
4,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
chesseit0012
Cthulhu
16
4 / 0 / 11
11,759
692
10,476
19,798
15,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
legolas3869
Tsukuyomi
18
9 / 4 / 6
12,791
752
17,905
14,227
6,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FatherMace
Chiron
15
1 / 6 / 4
10,478
616
10,727
12,790
4,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 5 / 2
9,596
564
8,828
9,549
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
5 / 4 / 0
11,061
651
15,372
14,604
7,554
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
15
Kills
6
6
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
FatherMace
Chiron
1
6
4
0.5
L
0
5
2
0.2
W
2
2
11
3.75
L
5
4
0
1.25
W
Cthulhu
chesseit0012
Cthulhu
4
0
11
9.5
W
Tsukuyomi
legolas3869
Tsukuyomi
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,890
Damage
34,927
47,264
Taken
36,943
26,843
Mitigated
14,656
16,998
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
FatherMace
Chiron
10,727
2,143
319
1,452
12,790
4,110
0
5,526
6,641
0
44,052
L
8,828
1,187
0
56
9,549
2,992
0
3,557
5,730
29,717
0
W
5,509
377
5,470
6,666
13,239
4,484
137
2,235
10,794
29,263
0
L
15,372
1,258
0
3,011
14,604
7,554
0
6,116
8,056
0
33,431
W
Cthulhu
chesseit0012
Cthulhu
10,476
384
757
1,892
19,798
15,562
373
3,910
15,403
26,498
0
W
Tsukuyomi
legolas3869
Tsukuyomi
17,905
5,430
0
2,213
14,227
6,797
1,315
2,347
11,585
0
63,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,743
Gold Earned
31,135
186
Minions Killed
157
11
Camps Cleared
2
943,731
Distance Traveled
891,628
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,478
616
55
3
0
278,809
0
L
Agni
9,596
564
53
3
2
284,323
1
W
Hel
11,193
658
71
4
6
314,753
1
L
Chaac
11,061
651
49
3
0
328,496
0
W
Cthulhu
11,759
692
35
2
2
298,900
5
W
Tsukuyomi
12,791
752
80
5
3
330,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role