Player Matchup

Freya
Freya
Chaoticmaple
Freya
Level 67
God Stats
7W - 1L
1,718 SR
Queue Stats
154W - 28L
1,867 Elo+
Party 1
Cthulhu
Cthulhu
Lunesya
Cthulhu
Level 143
God Stats
8W - 1L
1,780 SR
Queue Stats
228W - 43L
1,947 Elo+
Party 1
Vamana
Vamana
goofySchmoofy
Vamana
Level 18
God Stats
16W - 0L
1,804 SR
Queue Stats
348W - 59L
1,974 Elo+
Party 1
Team Averages
Level 76
1,767 SR
1,930 Elo+

VS

Team Averages
Level 52
1,362 SR
1,286 Elo+
Thoth
Thoth
AgullaGOD
Thoth
Level 31
God Stats
0W - 4L
1,351 SR
Queue Stats
20W - 57L
1,219 Elo+
Party 2
Hun Batz
Hun Batz
FemtoVinsmoke
Hun Batz
Level 23
God Stats
2W - 11L
1,399 SR
Queue Stats
10W - 46L
1,094 Elo+
Party 2
Sylvanus
Sylvanus
NicNashty
Sylvanus
Level 101
God Stats
1W - 5L
1,335 SR
Queue Stats
206W - 248L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 3 / 10
9,659
878
9,142
8,055
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
Lunesya
Cthulhu
12
4 / 3 / 11
8,457
769
11,601
11,681
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
12 / 2 / 10
10,573
961
16,626
10,784
10,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AgullaGOD
Thoth
14
5 / 10 / 2
9,512
865
5,891
13,790
4,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
FemtoVinsmoke
Hun Batz
11
0 / 9 / 6
7,238
658
3,711
12,529
4,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
NicNashty
Sylvanus
12
2 / 7 / 5
8,122
738
6,340
19,074
13,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
26
Kills
7
8
Deaths
26
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
AgullaGOD
Thoth
5
10
2
0.6
W
10
3
10
5
L
Hun Batz
FemtoVinsmoke
Hun Batz
0
9
6
0.33
W
Cthulhu
Lunesya
Cthulhu
4
3
11
3.17
L
Sylvanus
NicNashty
Sylvanus
2
7
5
0.64
W
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,369
Damage
15,942
30,520
Taken
45,393
23,848
Mitigated
23,112
6,519
Healing
13,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
AgullaGOD
Thoth
5,891
178
770
1,695
13,790
4,786
0
6,731
6,930
34,047
0
W
9,142
3,723
0
1,619
8,055
2,803
836
3,440
4,615
23,200
0
L
Hun Batz
FemtoVinsmoke
Hun Batz
3,711
1,010
544
625
12,529
4,444
0
5,740
6,603
0
13,067
W
Cthulhu
Lunesya
Cthulhu
11,601
1,153
599
1,828
11,681
11,014
535
4,516
7,165
25,502
0
L
Sylvanus
NicNashty
Sylvanus
6,340
2,169
2,532
7,011
19,074
13,882
0
7,935
10,703
10,929
0
W
16,626
10,559
0
2,473
10,784
10,031
835
4,471
6,313
0
37,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,689
Gold Earned
24,872
119
Minions Killed
62
8
Camps Cleared
0
546,141
Distance Traveled
443,579
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,512
865
32
3
0
147,132
4
W
Freya
9,659
878
34
3
2
158,926
1
L
Hun Batz
7,238
658
22
2
0
143,702
0
W
Cthulhu
8,457
769
30
3
0
191,834
0
L
Sylvanus
8,122
738
8
1
0
152,745
2
W
Vamana
10,573
961
55
5
6
195,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role