Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
 
Artio
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Fishmangod
Cu Chulainn
Silver II
Level 157
God Stats
2W - 3L
1,842 SR
Queue Stats
41W - 18L
1,591 MMR
Solo
Cernunnos
Cernunnos
Silver I
Soytusueño
Cernunnos
Silver I
Level 148
God Stats
0W - 3L
1,270 SR
Queue Stats
29W - 31L
1,583 MMR
Solo
Chronos
Chronos
Bronze V
iShutemDown
Chronos
Bronze V
Level 72
God Stats
0W - 1L
1,745 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,571 SR
1,544 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,500 SR
1,595 MMR
Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
Bedevire
Bacchus
Gold III
Level 87
God Stats
15W - 12L
1,646 SR
Queue Stats
359W - 365L
1,556 MMR
Party 1
Bakasura
Bakasura
Silver I
Dynesaurus
Bakasura
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,504 MMR
Solo
Zeus
Zeus
Platinum IV
Rëvo
Zeus
Platinum IV
Level 160
God Stats
1W - 2L
1,225 SR
Queue Stats
318W - 318L
1,776 MMR
Solo
Anhur
Anhur
Gold II
mrmoobot
Anhur
Gold II
Level 126
God Stats
20W - 18L
1,630 SR
Queue Stats
115W - 106L
1,637 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 2 / 0
8,509
405
3,507
7,504
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
 
Artio
11
0 / 10 / 2
7,690
366
5,644
25,525
18,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Fishmangod
Cu Chulainn
17
4 / 6 / 1
11,209
534
13,114
25,747
26,009
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
Soytusueño
Cernunnos
17
1 / 4 / 2
10,646
507
10,799
14,875
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
iShutemDown
Chronos
15
3 / 5 / 2
10,241
488
5,944
14,348
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BastetArachneCliodhna

VS

Bans
AtlasSobekShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
3 / 3 / 6
12,470
594
11,883
13,397
17,659
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Bedevire
Bacchus
14
1 / 2 / 10
10,282
490
6,955
14,922
16,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Dynesaurus
Bakasura
19
5 / 0 / 2
12,161
579
6,513
13,958
6,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
Rëvo
Zeus
19
7 / 3 / 5
12,549
598
21,508
11,018
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
mrmoobot
Anhur
18
11 / 1 / 6
12,235
583
21,509
12,708
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
27
27
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
L
Artio
 
Artio
0
10
2
0.1
W
Ravana
 
Ravana
3
3
6
2
W
Bacchus
Bedevire
Bacchus
1
2
10
3
W
Bakasura
Dynesaurus
Bakasura
5
0
2
6
L
Cu Chulainn
Fishmangod
Cu Chulainn
4
6
1
0.75
W
Zeus
Rëvo
Zeus
7
3
5
3.17
L
Cernunnos
Soytusueño
Cernunnos
1
4
2
0.5
L
Chronos
iShutemDown
Chronos
3
5
2
0.8
W
Anhur
mrmoobot
Anhur
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
68,368
87,999
Taken
66,003
57,455
Mitigated
50,105
15,969
Healing
20,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,507
1,499
0
2,512
7,504
2,644
0
3,343
4,066
0
48,676
L
Artio
 
Artio
5,644
1,626
312
2,893
25,525
18,908
168
7,841
17,634
21,501
0
W
Ravana
 
Ravana
11,883
3,764
0
5,460
13,397
17,659
1,131
954
12,443
0
88,323
W
Bacchus
Bedevire
Bacchus
6,955
753
0
2,997
14,922
16,568
591
2,419
11,573
21,799
546
W
Bakasura
Dynesaurus
Bakasura
6,513
4,093
0
5,623
13,958
6,450
1,630
1,202
12,756
0
93,882
L
Cu Chulainn
Fishmangod
Cu Chulainn
13,114
3,150
0
965
25,747
26,009
0
7,395
17,373
0
76,483
W
Zeus
Rëvo
Zeus
21,508
2,914
0
3,068
11,018
4,189
1,246
3,491
7,527
97,702
0
L
Cernunnos
Soytusueño
Cernunnos
10,799
5,654
0
6,066
14,875
4,420
0
5,378
9,469
0
84,170
L
Chronos
iShutemDown
Chronos
5,944
2,673
0
3,221
14,348
5,474
0
4,284
9,534
43,520
6,934
W
Anhur
mrmoobot
Anhur
21,509
12,484
0
3,056
12,708
5,239
2,855
3,806
8,902
0
93,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,295
Gold Earned
59,697
472
Minions Killed
623
0
Camps Cleared
0
1,723,931
Distance Traveled
2,155,795
67
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,509
405
82
4
0
264,853
15
L
Artio
7,690
366
35
2
0
389,262
37
W
Ravana
12,470
594
153
7
0
441,722
8
W
Bacchus
10,282
490
26
1
0
445,972
7
W
Bakasura
12,161
579
159
8
0
477,679
1
L
Cu Chulainn
11,209
534
157
7
0
367,121
5
W
Zeus
12,549
598
154
7
0
392,830
2
L
Cernunnos
10,646
507
135
6
0
399,077
6
L
Chronos
10,241
488
63
3
0
303,618
4
W
Anhur
12,235
583
131
6
0
397,592
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role