Player Matchup

King Arthur
King Arthur
Dante Velmont
King Arthur
Level 27
God Stats
0W - 2L
1,054 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 3
Bastet
Bastet
GP200290
Bastet
Level 132
God Stats
1W - 2L
1,450 SR
Queue Stats
119W - 131L
1,419 Elo+
Solo
Chernobog
Chernobog
Truyer0x3
Chernobog
Level 21
God Stats
0W - 1L
1,109 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 3
Olorun
Olorun
Yureivc
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 3
Ganesha
Ganesha
anteojosUwU
Ganesha
Level 41
God Stats
0W - 1L
1,463 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 3
Team Averages
Level 50
1,315 SR
1,181 Elo+

VS

Team Averages
Level 74
1,404 SR
1,424 Elo+
Cliodhna
Cliodhna
GuardianRastona
Cliodhna
Level 100
God Stats
11W - 12L
1,225 SR
Queue Stats
79W - 87L
1,316 Elo+
Party 1
Kukulkan
Kukulkan
MDK__Guzman01
Kukulkan
Level 34
God Stats
1W - 0L
1,574 SR
Queue Stats
11W - 4L
1,524 Elo+
Party 2
Chaac
Chaac
NX_Diego-Santos
Chaac
Level 48
God Stats
4W - 0L
1,454 SR
Queue Stats
18W - 8L
1,552 Elo+
Party 2
Skadi
Skadi
beldo_vlogs
Skadi
Level 122
God Stats
5W - 7L
1,385 SR
Queue Stats
216W - 196L
1,413 Elo+
Solo
Tiamat
Tiamat
donkeyfist412
Tiamat
Level 64
God Stats
51W - 52L
1,382 SR
Queue Stats
96W - 121L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dante Velmont
King Arthur
13
1 / 5 / 0
8,561
408
5,958
23,576
13,655
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
GP200290
Bastet
19
6 / 2 / 2
11,248
536
12,243
19,908
7,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Truyer0x3
Chernobog
15
2 / 6 / 3
9,331
444
5,366
14,082
4,564
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Yureivc
Olorun
17
1 / 4 / 4
10,125
482
4,772
10,447
3,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
anteojosUwU
Ganesha
13
0 / 3 / 2
7,574
361
2,502
14,918
12,054
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
18
5 / 4 / 3
10,892
519
11,295
17,240
6,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
MDK__Guzman01
Kukulkan
18
6 / 4 / 5
11,562
551
16,768
10,267
4,103
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 1 / 5
10,873
518
16,610
12,431
8,894
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 0 / 2
11,025
525
11,317
9,403
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 1 / 6
9,956
474
7,166
9,337
9,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
20
20
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dante Velmont
King Arthur
1
5
0
0.2
L
Bastet
GP200290
Bastet
6
2
2
3.5
W
Cliodhna
5
4
3
1.63
W
Kukulkan
MDK__Guzman01
Kukulkan
6
4
5
2.13
W
1
1
5
3.5
L
Chernobog
Truyer0x3
Chernobog
2
6
3
0.58
L
Olorun
Yureivc
Olorun
1
4
4
0.75
L
Ganesha
anteojosUwU
Ganesha
0
3
2
0.33
W
6
0
2
7
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,841
Damage
63,156
82,931
Taken
58,678
40,797
Mitigated
32,401
17,511
Healing
22,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dante Velmont
King Arthur
5,958
1,467
0
3,404
23,576
13,655
0
6,053
17,523
410
36,310
L
Bastet
GP200290
Bastet
12,243
2,987
0
9,574
19,908
7,042
0
4,892
15,016
0
79,937
W
Cliodhna
11,295
315
0
8,190
17,240
6,772
0
1,652
15,588
0
80,649
W
Kukulkan
MDK__Guzman01
Kukulkan
16,768
1,379
130
2,882
10,267
4,103
2,050
2,148
8,119
67,725
0
W
16,610
5,398
0
4,526
12,431
8,894
1,676
349
12,082
0
79,459
L
Chernobog
Truyer0x3
Chernobog
5,366
3,202
0
848
14,082
4,564
0
3,539
10,543
0
38,400
L
Olorun
Yureivc
Olorun
4,772
2,494
111
3,574
10,447
3,482
5,497
3,920
6,527
61,626
5,150
L
Ganesha
anteojosUwU
Ganesha
2,502
239
0
0
14,918
12,054
0
5,530
9,388
20,183
0
W
11,317
6,510
0
1,280
9,403
3,052
1,652
1,255
8,148
0
82,217
W
7,166
1,020
690
4,404
9,337
9,580
747
1,986
7,351
36,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,839
Gold Earned
54,308
436
Minions Killed
590
0
Camps Cleared
0
1,855,495
Distance Traveled
2,060,067
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,561
408
56
3
0
339,996
0
L
Bastet
11,248
536
131
6
0
440,364
4
W
Cliodhna
10,892
519
131
6
0
451,753
1
W
Kukulkan
11,562
551
130
6
0
366,985
4
W
Chaac
10,873
518
147
7
0
431,643
1
L
Chernobog
9,331
444
110
5
0
319,433
0
L
Olorun
10,125
482
129
6
0
355,073
2
L
Ganesha
7,574
361
10
0
0
400,629
5
W
Skadi
11,025
525
127
6
0
405,139
0
W
Tiamat
9,956
474
55
3
0
404,547
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role