Player Matchup

Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
SiberianLoneWolf
Ra
Level 47
God Stats
13W - 44L
1,167 SR
Queue Stats
51W - 154L
1,172 Elo+
Party 2
Zhong Kui
Zhong Kui
wtfByron
Zhong Kui
Level 77
God Stats
1W - 7L
1,186 SR
Queue Stats
139W - 327L
1,160 Elo+
Party 2
Team Averages
Level 79
1,284 SR
1,277 Elo+

VS

Team Averages
Level 38
1,228 SR
1,202 Elo+
Bellona
Bellona
CARACOTA
Bellona
Level 26
God Stats
21W - 28L
1,186 SR
Queue Stats
32W - 41L
1,140 Elo+
Party 1
Chaac
Chaac
SirKeyXII
Chaac
Level 28
God Stats
23W - 19L
1,273 SR
Queue Stats
122W - 138L
1,217 Elo+
Party 1
Aphrodite
Aphrodite
aSyn iVitae
Aphrodite
Level 59
God Stats
23W - 19L
1,225 SR
Queue Stats
76W - 91L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 4 / 2
11,274
663
17,878
19,811
6,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 4
10,677
628
8,019
14,487
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zhong Kui
wtfByron
Zhong Kui
13
1 / 7 / 4
10,129
596
10,081
18,339
12,431
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CARACOTA
Bellona
18
8 / 3 / 8
12,316
724
14,204
18,266
13,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
SirKeyXII
Chaac
17
5 / 2 / 11
11,926
702
14,704
15,405
12,875
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
aSyn iVitae
Aphrodite
17
4 / 2 / 13
12,171
716
16,217
15,850
11,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
17
17
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
2
1.5
W
Bellona
CARACOTA
Bellona
8
3
8
4
L
1
6
4
0.5
W
Chaac
SirKeyXII
Chaac
5
2
11
5.25
W
Aphrodite
aSyn iVitae
Aphrodite
4
2
13
5.25
L
Zhong Kui
wtfByron
Zhong Kui
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,978
Damage
45,125
52,637
Taken
49,521
24,370
Mitigated
38,614
18,715
Healing
23,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,878
5,458
0
4,226
19,811
6,768
638
7,288
12,523
47,096
0
W
Bellona
CARACOTA
Bellona
14,204
3,132
0
1,365
18,266
13,901
765
12,820
4,556
0
42,885
L
8,019
506
6,628
3,922
14,487
5,171
86
4,331
10,156
35,660
0
W
Chaac
SirKeyXII
Chaac
14,704
1,296
0
4,409
15,405
12,875
724
9,812
4,635
0
47,741
W
Aphrodite
aSyn iVitae
Aphrodite
16,217
1,506
7,437
10,404
15,850
11,838
802
11,469
3,575
51,730
0
L
Zhong Kui
wtfByron
Zhong Kui
10,081
815
121
3,818
18,339
12,431
427
5,195
13,144
22,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,080
Gold Earned
36,413
185
Minions Killed
166
6
Camps Cleared
7
814,838
Distance Traveled
1,054,572
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,274
663
64
4
6
272,402
1
W
Bellona
12,316
724
53
3
5
358,033
1
L
Ra
10,677
628
74
4
0
296,156
5
W
Chaac
11,926
702
46
3
2
358,922
3
W
Aphrodite
12,171
716
67
4
0
337,617
0
L
Zhong Kui
10,129
596
47
3
0
246,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role