Player Matchup

Jing Wei
Jing Wei
ATrumpet
Jing Wei
Level 87
God Stats
1W - 2L
1,789 SR
Queue Stats
200W - 108L
1,661 Elo+
Party 1
Fenrir
Fenrir
DiscountBoxBox
Fenrir
Level 64
God Stats
10W - 7L
1,494 SR
Queue Stats
256W - 177L
1,642 Elo+
Party 1
Sylvanus
Sylvanus
SmittyStyle
Sylvanus
Level 44
God Stats
18W - 6L
1,856 SR
Queue Stats
113W - 51L
1,704 Elo+
Party 1
Persephone
Persephone
Yemi
Persephone
Level 142
God Stats
28W - 12L
1,777 SR
Queue Stats
197W - 121L
1,694 Elo+
Party 1
Ymir
Ymir
peanut5
Ymir
Level 129
God Stats
4W - 1L
1,384 SR
Queue Stats
255W - 156L
1,659 Elo+
Party 1
Team Averages
Level 93
1,660 SR
1,672 Elo+

VS

Team Averages
Level 57
1,504 SR
1,500 Elo+
Athena
Athena
 
Athena
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CuteTable
Danzaburou
Level 43
God Stats
3W - 3L
1,439 SR
Queue Stats
44W - 45L
1,593 Elo+
Party 2
Bellona
Bellona
NezukoKimetsu
Bellona
Level 81
God Stats
76W - 53L
1,581 SR
Queue Stats
223W - 214L
1,386 Elo+
Party 3
Agni
Agni
squantanimo
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ATrumpet
Jing Wei
12
3 / 0 / 5
7,330
733
4,558
3,621
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 0 / 3
6,368
637
2,975
5,483
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
SmittyStyle
Sylvanus
12
4 / 0 / 0
7,346
735
4,006
3,565
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
Yemi
Persephone
12
4 / 1 / 4
7,256
726
6,401
7,122
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
peanut5
Ymir
10
4 / 1 / 6
6,808
681
4,044
6,747
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 2 / 1
5,653
565
4,293
6,234
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ares
 
Ares
8
0 / 3 / 2
4,742
474
1,482
6,871
3,754
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
CuteTable
Danzaburou
8
0 / 3 / 0
4,795
480
1,897
4,720
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
9
0 / 4 / 0
4,839
484
732
5,413
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 5 / 1
5,502
550
4,122
8,183
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
2
2
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
1
0.75
L
Ares
 
Ares
0
3
2
0.33
W
Jing Wei
ATrumpet
Jing Wei
3
0
5
5.5
L
Danzaburou
CuteTable
Danzaburou
0
3
0
0
W
2
0
3
3.5
L
Bellona
0
4
0
0
W
Sylvanus
SmittyStyle
Sylvanus
4
0
0
4
W
Persephone
Yemi
Persephone
4
1
4
6
W
Ymir
peanut5
Ymir
4
1
6
7
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,984
Damage
12,526
26,538
Taken
31,421
13,389
Mitigated
11,773
11,390
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,293
1,037
0
1,247
6,234
2,317
0
2,358
3,732
22,081
3,487
L
Ares
 
Ares
1,482
0
0
1,081
6,871
3,754
0
1,567
5,252
13,839
0
W
Jing Wei
ATrumpet
Jing Wei
4,558
3,794
0
1,860
3,621
1,143
424
1,143
2,478
0
40,989
L
Danzaburou
CuteTable
Danzaburou
1,897
1,043
0
1,231
4,720
1,137
0
1,237
3,437
0
25,825
W
2,975
840
0
3,518
5,483
1,962
0
1,132
4,291
0
36,736
L
Bellona
732
0
0
1,243
5,413
2,331
0
3,568
1,845
0
18,133
W
Sylvanus
SmittyStyle
Sylvanus
4,006
1,390
0
2,163
3,565
2,151
291
0
3,565
30,547
7,933
W
Persephone
Yemi
Persephone
6,401
771
0
2,042
7,122
2,377
0
4,325
2,549
42,416
0
W
Ymir
peanut5
Ymir
4,044
1,483
0
1,807
6,747
5,756
0
2,591
4,087
15,580
3,762
L
4,122
205
50
1,392
8,183
2,234
0
4,216
3,815
21,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,108
Gold Earned
25,531
361
Minions Killed
225
0
Camps Cleared
0
1,036,342
Distance Traveled
985,974
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,653
565
55
6
0
221,349
3
L
Ares
4,742
474
22
2
0
198,148
5
W
Jing Wei
7,330
733
92
9
0
201,014
3
L
Danzaburou
4,795
480
46
5
0
190,367
4
W
Fenrir
6,368
637
78
8
0
228,625
1
L
Bellona
4,839
484
58
6
0
187,504
3
W
Sylvanus
7,346
735
77
8
0
182,541
4
W
Persephone
7,256
726
92
9
0
217,464
2
W
Ymir
6,808
681
22
2
0
206,698
5
L
Agni
5,502
550
44
4
0
188,606
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role