Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CoochyCrisps
Anubis
Level 109
God Stats
2W - 2L
1,676 SR
Queue Stats
66W - 56L
1,586 Elo+
Party 1
Thor
Thor
ElusivParadox
Thor
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 204L
1,591 Elo+
Party 1
Vamana
Vamana
SuperSpicyAingy
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,599 Elo+
Party 1
Medusa
Medusa
chiforobii
Medusa
Level 126
God Stats
10W - 11L
1,548 SR
Queue Stats
136W - 112L
1,620 Elo+
Party 1
Team Averages
Level 128
1,545 SR
1,579 Elo+

VS

Team Averages
Level 125
1,513 SR
1,521 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Fuyon22
Agni
Level 96
God Stats
2W - 3L
1,566 SR
Queue Stats
151W - 168L
1,490 Elo+
Solo
Ah Puch
Ah Puch
ItsKingKiy
Ah Puch
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 19L
1,590 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
djrocuall
Ah Muzen Cab
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 3 / 9
8,082
674
7,912
13,405
10,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
16
3 / 3 / 3
9,089
757
6,502
6,988
3,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 4
8,383
699
8,198
10,582
3,408
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 3 / 4
7,699
642
1,895
11,092
7,229
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
chiforobii
Medusa
18
6 / 2 / 3
9,989
832
9,807
8,925
3,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 2 / 9
8,947
746
8,801
9,700
8,714
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
 
Loki
15
1 / 4 / 6
8,554
713
6,284
9,989
2,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Fuyon22
Agni
17
4 / 2 / 5
9,613
801
10,000
6,303
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
ItsKingKiy
Ah Puch
17
7 / 2 / 4
9,736
811
14,669
7,586
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
djrocuall
Ah Muzen Cab
16
1 / 2 / 4
8,813
734
5,392
9,683
4,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
12
Kills
14
14
Deaths
12
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
9
1.5
W
Cthulhu
 
Cthulhu
1
2
9
2.75
W
Loki
 
Loki
1
4
6
1
L
Anubis
3
3
3
1.5
L
2
3
4
1.33
W
Agni
Fuyon22
Agni
4
2
5
3.25
W
Ah Puch
ItsKingKiy
Ah Puch
7
2
4
4.5
L
1
3
4
1
L
Medusa
chiforobii
Medusa
6
2
3
3.75
W
Ah Muzen Cab
djrocuall
Ah Muzen Cab
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,314
Damage
45,146
50,992
Taken
43,261
27,613
Mitigated
20,581
11,790
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,912
1,226
0
1,926
13,405
10,416
124
9,068
4,117
0
21,077
W
Cthulhu
 
Cthulhu
8,801
296
238
2,358
9,700
8,714
205
583
8,921
23,179
0
W
Loki
 
Loki
6,284
619
0
1,686
9,989
2,481
0
4,118
5,774
0
24,662
L
Anubis
6,502
143
0
2,755
6,988
3,299
520
3,035
3,833
38,480
0
L
8,198
688
0
2,458
10,582
3,408
0
7,327
3,163
0
23,666
W
Agni
Fuyon22
Agni
10,000
763
78
111
6,303
1,743
309
1,415
4,763
29,791
0
W
Ah Puch
ItsKingKiy
Ah Puch
14,669
52
0
3,418
7,586
2,817
859
0
7,449
36,957
0
L
1,895
578
108
2,021
11,092
7,229
0
8,813
2,019
0
10,342
L
Medusa
chiforobii
Medusa
9,807
4,311
256
2,266
8,925
3,261
468
4,413
4,390
0
45,315
W
Ah Muzen Cab
djrocuall
Ah Muzen Cab
5,392
2,246
0
3,223
9,683
4,826
1,264
386
9,206
0
34,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,242
Gold Earned
45,663
260
Minions Killed
242
0
Camps Cleared
0
1,156,994
Distance Traveled
1,270,649
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,082
674
30
3
0
247,730
3
W
Cthulhu
8,947
746
34
3
0
259,469
2
W
Loki
8,554
713
44
4
0
242,984
3
L
Anubis
9,089
757
87
7
0
225,306
1
L
Thor
8,383
699
39
3
0
241,724
2
W
Agni
9,613
801
52
4
0
262,249
3
W
Ah Puch
9,736
811
49
4
0
245,798
0
L
Vamana
7,699
642
12
1
0
216,764
0
L
Medusa
9,989
832
92
8
0
225,470
1
W
Ah Muzen Cab
8,813
734
63
5
0
260,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role