Player Matchup

Neith
Neith
CaptainLockdown
Neith
Level 131
God Stats
2W - 1L
1,489 SR
Queue Stats
19W - 15L
1,532 Elo+
Party 1
Chaac
Chaac
Hernanible
Chaac
Level 142
God Stats
1W - 0L
1,580 SR
Queue Stats
33W - 31L
1,523 Elo+
Party 1
Sobek
Sobek
MEA unrealCHAOS
Sobek
Level 147
God Stats
3W - 1L
1,731 SR
Queue Stats
36W - 33L
1,553 Elo+
Party 1
Bakasura
Bakasura
NurseBean7655
Bakasura
Level 62
God Stats
5W - 6L
1,959 SR
Queue Stats
55W - 74L
1,511 Elo+
Solo
Yu Huang
Yu Huang
timmyswake
Yu Huang
Level 120
God Stats
2W - 0L
1,966 SR
Queue Stats
6W - 8L
1,438 Elo+
Party 1
Team Averages
Level 120
1,745 SR
1,512 Elo+

VS

Team Averages
Level 109
1,599 SR
1,578 Elo+
Baron Samedi
Baron Samedi
Alejo-PR28
Baron Samedi
Level 126
God Stats
10W - 7L
1,724 SR
Queue Stats
63W - 58L
1,579 Elo+
Party 2
Cernunnos
Cernunnos
BLITZKREG7468
Cernunnos
Level 62
God Stats
2W - 2L
1,405 SR
Queue Stats
219W - 225L
1,583 Elo+
Solo
Ravana
Ravana
BushTomCat
Ravana
Level 142
God Stats
2W - 4L
1,359 SR
Queue Stats
60W - 51L
1,566 Elo+
Party 2
Ganesha
Ganesha
comerio141976
Ganesha
Level 105
God Stats
1W - 2L
1,676 SR
Queue Stats
94W - 81L
1,584 Elo+
Party 2
Janus
Janus
thescrill12
Janus
Level 109
God Stats
5W - 1L
1,833 SR
Queue Stats
43W - 36L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,550
503
8,693
9,774
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
12
2 / 1 / 4
7,655
510
6,001
14,217
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 3
7,899
527
3,397
10,889
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
NurseBean7655
Bakasura
16
5 / 2 / 2
8,842
589
6,371
12,260
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yu Huang
timmyswake
Yu Huang
15
3 / 2 / 1
8,653
577
6,348
8,788
3,262
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alejo-PR28
Baron Samedi
13
1 / 3 / 1
7,460
497
4,267
6,737
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
BLITZKREG7468
Cernunnos
13
1 / 2 / 3
7,272
485
8,268
9,728
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
BushTomCat
Ravana
15
6 / 2 / 0
8,782
585
8,428
9,643
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
11
0 / 3 / 5
6,959
464
5,975
10,607
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 1 / 2
8,338
556
8,430
8,431
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
11
Kills
11
11
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alejo-PR28
Baron Samedi
1
3
1
0.5
L
Cernunnos
BLITZKREG7468
Cernunnos
1
2
3
1.25
L
Ravana
BushTomCat
Ravana
6
2
0
3
W
1
4
4
0.75
W
Chaac
2
1
4
4
W
0
2
3
0.75
W
Bakasura
NurseBean7655
Bakasura
5
2
2
3
L
Ganesha
0
3
5
0.83
L
3
1
2
4
W
Yu Huang
timmyswake
Yu Huang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,810
Damage
35,368
55,928
Taken
45,146
28,273
Mitigated
21,957
22,506
Healing
13,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alejo-PR28
Baron Samedi
4,267
132
0
2,058
6,737
4,016
145
2,672
3,446
37,308
0
L
Cernunnos
BLITZKREG7468
Cernunnos
8,268
2,547
0
3,190
9,728
2,779
193
371
9,197
0
58,789
L
Ravana
BushTomCat
Ravana
8,428
3,169
0
3,661
9,643
4,075
1,472
3,302
6,290
0
56,825
W
8,693
3,330
0
3,845
9,774
2,618
47
3,041
6,733
0
50,267
W
Chaac
6,001
1,333
0
8,484
14,217
9,516
0
4,120
10,097
0
24,256
W
3,397
147
0
5,935
10,889
8,525
643
3,186
7,201
36,969
0
W
Bakasura
NurseBean7655
Bakasura
6,371
4,958
0
2,390
12,260
4,352
5
3,144
9,096
0
54,508
L
Ganesha
5,975
942
0
2,216
10,607
8,983
491
1,502
9,105
23,578
5,131
L
8,430
519
0
2,767
8,431
2,104
753
1,439
6,632
53,367
0
W
Yu Huang
timmyswake
Yu Huang
6,348
961
0
1,852
8,788
3,262
648
3,881
4,907
54,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,599
Gold Earned
38,811
443
Minions Killed
413
0
Camps Cleared
0
1,450,896
Distance Traveled
1,470,381
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,460
497
78
5
0
248,942
0
L
Cernunnos
7,272
485
100
7
0
280,221
2
L
Ravana
8,782
585
127
8
0
317,201
5
W
Neith
7,550
503
111
7
0
247,986
5
W
Chaac
7,655
510
29
2
0
299,576
0
W
Sobek
7,899
527
85
6
0
273,028
1
W
Bakasura
8,842
589
117
8
0
364,282
4
L
Ganesha
6,959
464
12
1
0
303,749
0
L
Janus
8,338
556
96
6
0
320,268
4
W
Yu Huang
8,653
577
101
7
0
266,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role