Player Matchup

Artio
Artio
Earth Finger
Artio
Level 158
God Stats
2W - 6L
1,205 SR
Queue Stats
492W - 503L
1,513 Elo+
Party 2
Da Ji
Da Ji
FloatenDeadFish
Da Ji
Level 144
God Stats
3W - 2L
1,742 SR
Queue Stats
131W - 154L
1,465 Elo+
Party 2
Bacchus
Bacchus
MadAbdul
Bacchus
Level 160
God Stats
4W - 2L
1,605 SR
Queue Stats
211W - 236L
1,454 Elo+
Solo
Olorun
Olorun
MemeBeanSupreme
Olorun
Level 124
God Stats
9W - 4L
1,762 SR
Queue Stats
156W - 188L
1,482 Elo+
Party 2
Chaac
Chaac
SlimeDaddy
Chaac
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 57L
1,402 Elo+
Party 2
Team Averages
Level 138
1,563 SR
1,463 Elo+

VS

Team Averages
Level 88
1,630 SR
1,440 Elo+
Chiron
Chiron
AceOClubs
Chiron
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 97L
1,432 Elo+
Solo
Ao Kuang
Ao Kuang
Equs200
Ao Kuang
Level 115
God Stats
2W - 1L
1,859 SR
Queue Stats
119W - 126L
1,460 Elo+
Party 1
Ymir
Ymir
Glooteus
Ymir
Level 64
God Stats
11W - 7L
1,645 SR
Queue Stats
87W - 112L
1,394 Elo+
Party 3
Hera
Hera
Goldemon666
Hera
Level 104
God Stats
5W - 2L
1,646 SR
Queue Stats
60W - 66L
1,481 Elo+
Party 1
Fenrir
Fenrir
LGXViper
Fenrir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 79L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 6
9,434
555
6,371
16,874
6,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
6 / 7 / 4
8,321
489
7,905
11,560
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
MadAbdul
Bacchus
14
1 / 5 / 0
8,517
501
5,371
15,282
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 5 / 3
7,425
437
7,792
13,522
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
11
2 / 7 / 7
7,370
434
8,255
19,115
15,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AceOClubs
Chiron
16
9 / 1 / 5
10,607
624
11,091
11,209
4,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Equs200
Ao Kuang
16
4 / 2 / 5
10,173
598
10,842
14,027
9,742
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
15
5 / 4 / 13
9,505
559
11,503
14,802
11,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 5 / 9
9,923
584
9,527
7,449
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
LGXViper
Fenrir
14
5 / 6 / 5
9,254
544
6,515
13,365
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
64
17
Kills
27
27
Deaths
18
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chiron
AceOClubs
Chiron
9
1
5
11.5
L
7
3
6
3.33
W
Ao Kuang
Equs200
Ao Kuang
4
2
5
3.25
L
6
7
4
1.14
W
Ymir
5
4
13
2.88
W
4
5
9
1.7
W
Fenrir
LGXViper
Fenrir
5
6
5
1.25
L
Bacchus
MadAbdul
Bacchus
1
5
0
0.2
L
1
5
3
0.5
L
Chaac
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,694
Damage
49,478
76,353
Taken
60,852
41,592
Mitigated
32,746
20,120
Healing
18,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AceOClubs
Chiron
11,091
3,596
997
3,296
11,209
4,150
2,501
4,597
6,612
0
64,075
L
6,371
848
632
5,640
16,874
6,562
0
5,351
11,523
53,598
0
W
Ao Kuang
Equs200
Ao Kuang
10,842
2,330
0
6,846
14,027
9,742
2,864
6,927
6,552
57,387
0
L
7,905
2,261
0
694
11,560
4,265
126
7,001
4,559
0
36,954
W
Ymir
11,503
4,045
487
2,120
14,802
11,040
1,282
5,172
9,630
33,740
0
W
9,527
1,991
304
1,352
7,449
2,368
2,002
1,838
5,611
58,718
0
W
Fenrir
LGXViper
Fenrir
6,515
2,614
319
2,662
13,365
5,446
1,059
4,449
8,884
0
50,512
L
Bacchus
MadAbdul
Bacchus
5,371
1,238
0
4,161
15,282
10,644
0
7,821
6,976
48,236
0
L
7,792
3,912
582
5,483
13,522
4,277
0
3,677
9,845
54,390
0
L
Chaac
8,255
841
300
2,628
19,115
15,844
0
7,859
11,256
0
26,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,067
Gold Earned
49,462
373
Minions Killed
434
0
Camps Cleared
0
1,473,015
Distance Traveled
1,565,168
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,607
624
106
6
0
309,473
1
L
Artio
9,434
555
87
5
0
323,555
5
W
Ao Kuang
10,173
598
110
6
0
321,193
1
L
Da Ji
8,321
489
58
3
0
297,788
0
W
Ymir
9,505
559
33
2
0
307,552
0
W
Hera
9,923
584
113
7
0
327,696
2
W
Fenrir
9,254
544
72
4
0
299,254
1
L
Bacchus
8,517
501
109
6
0
262,201
4
L
Olorun
7,425
437
83
5
0
290,388
3
L
Chaac
7,370
434
36
2
0
299,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role