Player Matchup

Ymir
Ymir
AlexGames1092
Ymir
Level 74
God Stats
3W - 0L
1,707 SR
Queue Stats
5W - 7L
1,342 Elo+
Solo
Danzaburou
Danzaburou
Ch1mpo
Danzaburou
Level 50
God Stats
14W - 10L
1,664 SR
Queue Stats
73W - 70L
1,498 Elo+
Solo
Discordia
Discordia
Gabep0429
Discordia
Level 109
God Stats
1W - 1L
1,377 SR
Queue Stats
240W - 246L
1,463 Elo+
Solo
Vamana
Vamana
Hobblett-
Vamana
Level 145
God Stats
3W - 3L
1,511 SR
Queue Stats
285W - 324L
1,426 Elo+
Party 2
Olorun
Olorun
valocrazy
Olorun
Level 117
God Stats
17W - 19L
1,518 SR
Queue Stats
113W - 145L
1,442 Elo+
Party 2
Team Averages
Level 99
1,555 SR
1,434 Elo+

VS

Team Averages
Level 132
1,493 SR
1,434 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Erthyue
Charybdis
Level 124
God Stats
10W - 14L
1,371 SR
Queue Stats
424W - 611L
1,343 Elo+
Party 1
Ares
Ares
Luisskyp3
Ares
Level 127
God Stats
16W - 14L
1,571 SR
Queue Stats
466W - 641L
1,433 Elo+
Party 1
Thor
Thor
aLucaRd2290
Thor
Level 129
God Stats
8W - 12L
1,526 SR
Queue Stats
211W - 238L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,532
502
4,153
15,147
13,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Ch1mpo
Danzaburou
15
10 / 3 / 4
10,150
597
18,115
13,121
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Gabep0429
Discordia
16
10 / 2 / 6
10,435
614
12,191
10,539
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Hobblett-
Vamana
19
9 / 1 / 5
11,161
657
10,684
14,023
11,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
valocrazy
Olorun
16
5 / 1 / 3
9,496
559
8,129
10,311
8,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 5 / 0
8,910
524
11,111
16,468
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yu Huang
 
Yu Huang
12
1 / 10 / 0
7,568
445
4,876
12,647
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Erthyue
Charybdis
13
2 / 8 / 2
8,193
482
10,906
13,376
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
13
3 / 5 / 3
9,304
547
9,059
16,018
13,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 8 / 1
8,057
474
4,001
15,421
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
36
Kills
8
8
Deaths
36
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
L
Yu Huang
 
Yu Huang
1
10
0
0.1
W
2
1
7
5.5
W
Danzaburou
Ch1mpo
Danzaburou
10
3
4
4
L
Charybdis
Erthyue
Charybdis
2
8
2
0.38
W
Discordia
Gabep0429
Discordia
10
2
6
6.5
W
Vamana
Hobblett-
Vamana
9
1
5
11.5
L
Ares
3
5
3
0.9
L
1
8
1
0.19
W
Olorun
valocrazy
Olorun
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,272
Damage
39,953
63,141
Taken
73,930
42,097
Mitigated
29,971
23,818
Healing
19,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,111
3,936
0
7,601
16,468
5,283
1,722
4,918
11,550
64,321
0
L
Yu Huang
 
Yu Huang
4,876
423
0
1,287
12,647
3,640
688
7,998
4,111
30,812
0
W
4,153
961
104
4,544
15,147
13,735
155
4,524
10,623
27,619
0
W
Danzaburou
Ch1mpo
Danzaburou
18,115
7,245
0
6,142
13,121
4,399
428
4,127
8,994
0
61,103
L
Charybdis
Erthyue
Charybdis
10,906
5,503
136
3,315
13,376
2,328
591
3,101
10,209
0
49,423
W
Discordia
Gabep0429
Discordia
12,191
602
0
3,102
10,539
3,755
356
5,152
5,387
55,388
0
W
Vamana
Hobblett-
Vamana
10,684
5,172
121
3,384
14,023
11,424
0
4,179
9,844
0
97,432
L
Ares
9,059
583
0
4,042
16,018
13,613
0
4,253
11,665
40,271
0
L
4,001
681
135
2,832
15,421
5,107
244
3,344
11,922
0
39,224
W
Olorun
valocrazy
Olorun
8,129
4,027
65
6,356
10,311
8,784
1,596
7,064
3,247
48,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,774
Gold Earned
42,032
465
Minions Killed
394
0
Camps Cleared
0
1,661,467
Distance Traveled
1,494,480
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,910
524
119
7
0
249,309
2
L
Yu Huang
7,568
445
61
4
0
295,589
3
W
Ymir
8,532
502
32
2
0
315,670
8
W
Danzaburou
10,150
597
95
6
0
324,846
1
L
Charybdis
8,193
482
103
6
0
293,822
4
W
Discordia
10,435
614
93
5
0
319,540
1
W
Vamana
11,161
657
150
9
0
405,158
5
L
Ares
9,304
547
42
2
0
319,418
6
L
Thor
8,057
474
69
4
0
336,342
4
W
Olorun
9,496
559
95
6
0
296,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role