Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Iouie
Medusa
Level 160
God Stats
1W - 0L
1,339 SR
Queue Stats
24W - 19L
1,576 Elo+
Solo
Bellona
Bellona
Mchaell
Bellona
Level 122
God Stats
1W - 1L
1,320 SR
Queue Stats
7W - 2L
1,444 Elo+
Party 4
He Bo
He Bo
RicosReign
He Bo
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 92L
1,496 Elo+
Party 4
Skadi
Skadi
coldchimichanga
Skadi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,496 Elo+
Party 1
Team Averages
Level 128
1,432 SR
1,502 Elo+

VS

Team Averages
Level 125
1,657 SR
1,514 Elo+
Janus
Janus
B0nk3yD0ner
Janus
Level 125
God Stats
8W - 8L
1,671 SR
Queue Stats
208W - 185L
1,558 Elo+
Party 3
Baron Samedi
Baron Samedi
DyneWulf
Baron Samedi
Level 120
God Stats
23W - 10L
1,696 SR
Queue Stats
371W - 465L
1,538 Elo+
Party 2
Shiva
Shiva
Paradøxical
Shiva
Level 119
God Stats
6W - 4L
1,500 SR
Queue Stats
43W - 40L
1,400 Elo+
Solo
Izanami
Izanami
PookiePookums
Izanami
Level 134
God Stats
13W - 17L
1,692 SR
Queue Stats
578W - 711L
1,530 Elo+
Party 2
Heimdallr
Heimdallr
ZiggsterMD
Heimdallr
Level 126
God Stats
5W - 5L
1,724 SR
Queue Stats
258W - 223L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 0 / 16
8,886
523
5,582
10,385
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Iouie
Medusa
16
7 / 2 / 8
10,155
597
11,066
6,956
2,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Mchaell
Bellona
14
3 / 2 / 5
8,945
526
9,593
15,579
13,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
16
7 / 1 / 4
9,899
582
7,146
8,999
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 3 / 2
9,477
557
9,736
8,885
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,729
513
2,990
6,734
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
DyneWulf
Baron Samedi
13
1 / 5 / 2
7,808
459
5,317
11,789
9,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
2 / 5 / 1
9,093
535
10,558
16,954
12,793
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
13
2 / 6 / 0
7,924
466
7,428
12,082
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ZiggsterMD
Heimdallr
14
2 / 4 / 2
8,412
495
4,807
10,027
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
24
Kills
8
8
Deaths
24
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
16
8
L
1
4
2
0.5
L
Baron Samedi
DyneWulf
Baron Samedi
1
5
2
0.4
W
Medusa
Iouie
Medusa
7
2
8
5.5
W
Bellona
Mchaell
Bellona
3
2
5
2.75
L
2
5
1
0.5
L
Izanami
2
6
0
0.33
W
He Bo
7
1
4
9
L
Heimdallr
ZiggsterMD
Heimdallr
2
4
2
0.75
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,123
Damage
31,100
50,804
Taken
57,586
31,199
Mitigated
31,369
17,078
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,582
2,155
1,605
5,382
10,385
9,059
24
2,306
8,079
0
13,526
L
2,990
172
0
998
6,734
1,847
0
656
6,078
58,767
0
L
Baron Samedi
DyneWulf
Baron Samedi
5,317
302
777
2,507
11,789
9,347
0
1,434
10,355
38,917
1,041
W
Medusa
Iouie
Medusa
11,066
5,048
0
692
6,956
2,658
2,908
1,661
5,295
0
70,467
W
Bellona
Mchaell
Bellona
9,593
4,385
0
3,913
15,579
13,164
0
532
15,047
0
50,044
L
10,558
1,849
0
6,049
16,954
12,793
44
3,136
13,818
0
59,480
L
Izanami
7,428
4,579
0
2,605
12,082
2,427
0
492
11,590
0
47,837
W
He Bo
7,146
211
0
3,656
8,999
3,346
74
1,216
7,783
63,800
0
L
Heimdallr
ZiggsterMD
Heimdallr
4,807
636
0
2,182
10,027
4,955
0
1,428
8,599
0
56,076
W
9,736
5,128
0
1,830
8,885
2,972
1,662
2,386
6,499
0
59,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
41,966
458
Minions Killed
512
0
Camps Cleared
0
1,728,650
Distance Traveled
1,549,831
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,886
523
8
0
0
368,591
8
L
Janus
8,729
513
133
8
0
316,500
4
L
Baron Samedi
7,808
459
64
4
0
303,663
4
W
Medusa
10,155
597
136
8
0
322,380
4
W
Bellona
8,945
526
97
6
0
373,758
4
L
Shiva
9,093
535
122
7
0
328,260
1
L
Izanami
7,924
466
99
6
0
292,080
4
W
He Bo
9,899
582
113
7
0
350,637
4
L
Heimdallr
8,412
495
94
6
0
309,328
1
W
Skadi
9,477
557
104
6
0
313,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role