Player Matchup

Scylla
Scylla
Gold III
Benie Blanco
Scylla
Gold III
Level 149
God Stats
31W - 30L
1,540 SR
Queue Stats
110W - 100L
1,537 MMR
Party 2
Horus
Horus
Gold IV
ItsUhmLandon
Horus
Gold IV
Level 157
God Stats
12W - 15L
1,566 SR
Queue Stats
272W - 253L
1,348 MMR
Party 2
Ares
Ares
Platinum I
MegaxLuckyxMonk
Ares
Platinum I
Level 153
God Stats
13W - 13L
1,631 SR
Queue Stats
130W - 94L
1,885 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,579 SR
1,590 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 72
1,506 SR
1,606 MMR
Persephone
Persephone
Gold I
BUSTEDBRAND23
Persephone
Gold I
Level 105
God Stats
3W - 5L
1,519 SR
Queue Stats
317W - 357L
1,534 MMR
Solo
Achilles
Achilles
Gold V
PCNVFilho
Achilles
Gold V
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,643 MMR
Party 1
Medusa
Medusa
Gold V
SmiteProPlayer_
Medusa
Gold V
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,643 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 6 / 3
11,795
655
11,082
11,541
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 8 / 5
11,512
640
7,694
20,435
12,695
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 6
12,589
699
10,020
16,014
20,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AtlasBastetThothChaacGilgamesh

VS

Bans
GebSolMulanZeusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BUSTEDBRAND23
Persephone
18
4 / 2 / 13
13,537
752
16,152
11,059
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
PCNVFilho
Achilles
16
6 / 3 / 6
12,278
682
8,911
16,926
18,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 3 / 8
13,747
764
18,189
12,544
4,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
8
Kills
17
17
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Persephone
BUSTEDBRAND23
Persephone
4
2
13
5.25
L
Scylla
4
6
3
0.92
L
2
8
5
0.56
L
2
3
6
1.67
W
Achilles
PCNVFilho
Achilles
6
3
6
3
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,796
Damage
43,252
47,990
Taken
40,529
37,060
Mitigated
27,013
4,709
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BUSTEDBRAND23
Persephone
16,152
1,393
258
3,700
11,059
3,562
371
6,626
4,431
58,859
0
L
Scylla
11,082
542
0
1,238
11,541
3,884
0
3,719
7,762
44,097
0
L
7,694
3,545
637
1,644
20,435
12,695
680
7,996
11,994
0
23,881
L
10,020
410
0
1,190
16,014
20,481
719
4,668
11,060
27,194
0
W
Achilles
PCNVFilho
Achilles
8,911
3,214
0
5,386
16,926
18,852
380
8,564
8,362
0
24,346
W
18,189
8,809
0
1,468
12,544
4,599
1,719
7,188
5,356
0
79,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,896
Gold Earned
39,562
141
Minions Killed
217
3
Camps Cleared
13
934,040
Distance Traveled
998,396
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,537
752
78
4
7
334,466
5
L
Scylla
11,795
655
71
4
1
297,474
1
L
Horus
11,512
640
45
3
1
306,945
3
L
Ares
12,589
699
25
1
1
329,621
2
W
Achilles
12,278
682
21
1
2
341,931
4
W
Medusa
13,747
764
118
7
4
321,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role