Player Matchup

Erlang Shen
Erlang Shen
Cristian6216
Erlang Shen
Level 140
God Stats
2W - 1L
1,783 SR
Queue Stats
44W - 32L
1,703 Elo+
Party 2
Baron Samedi
Baron Samedi
HatashiYuno
Baron Samedi
Level 88
God Stats
29W - 17L
1,655 SR
Queue Stats
295W - 234L
1,588 Elo+
Party 3
Cabrakan
Cabrakan
JayManShazzam
Cabrakan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,857 Elo+
Party 2
Atlas
Atlas
PhatxBoy1997
Atlas
Level 12
God Stats
2W - 3L
1,390 SR
Queue Stats
73W - 67L
1,430 Elo+
Party 3
Chaac
Chaac
yiFlux
Chaac
Level 153
God Stats
4W - 2L
1,165 SR
Queue Stats
247W - 203L
1,595 Elo+
Party 3
Team Averages
Level 82
1,499 SR
1,635 Elo+

VS

Team Averages
Level 74
1,609 SR
1,568 Elo+
Cthulhu
Cthulhu
ADaveyFor3
Cthulhu
Level 38
God Stats
21W - 15L
1,661 SR
Queue Stats
63W - 67L
1,536 Elo+
Party 1
Zeus
Zeus
BenSimmonsFor3_
Zeus
Level 56
God Stats
42W - 32L
1,659 SR
Queue Stats
142W - 128L
1,647 Elo+
Party 1
Achilles
Achilles
NNih
Achilles
Level 68
God Stats
2W - 1L
1,837 SR
Queue Stats
41W - 35L
1,533 Elo+
Party 1
Ymir
Ymir
Ramosua
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
594W - 565L
1,560 Elo+
Party 1
Ullr
Ullr
SpeedStickGamer
Ullr
Level 102
God Stats
4W - 8L
1,388 SR
Queue Stats
191W - 185L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cristian6216
Erlang Shen
17
2 / 6 / 11
11,123
484
10,441
18,551
8,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
HatashiYuno
Baron Samedi
19
11 / 5 / 8
12,574
547
16,105
16,179
8,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
JayManShazzam
Cabrakan
20
14 / 1 / 7
14,644
637
15,960
18,807
14,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 5 / 6
9,907
431
3,184
18,393
17,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
yiFlux
Chaac
20
8 / 0 / 18
13,211
574
24,285
21,526
27,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADaveyFor3
Cthulhu
16
2 / 6 / 8
10,117
440
10,481
21,384
18,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 7 / 3
10,114
440
12,242
12,806
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
NNih
Achilles
16
1 / 7 / 5
9,984
434
7,103
17,277
15,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Ramosua
Ymir
17
4 / 8 / 3
10,258
446
16,235
24,839
10,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 9 / 5
11,260
490
12,207
17,398
5,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
36
Kills
17
17
Deaths
37
50
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ADaveyFor3
Cthulhu
2
6
8
1
L
2
7
3
0.5
W
Erlang Shen
Cristian6216
Erlang Shen
2
6
11
1.25
W
Baron Samedi
HatashiYuno
Baron Samedi
11
5
8
3
W
Cabrakan
JayManShazzam
Cabrakan
14
1
7
17.5
L
Achilles
NNih
Achilles
1
7
5
0.5
W
1
5
6
0.8
L
Ymir
Ramosua
Ymir
4
8
3
0.69
L
8
9
5
1.17
W
Chaac
yiFlux
Chaac
8
0
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,975
Damage
58,268
93,456
Taken
93,704
77,263
Mitigated
54,447
31,016
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ADaveyFor3
Cthulhu
10,481
1,482
524
2,548
21,384
18,662
58
7,093
14,291
34,657
0
L
12,242
831
0
1,598
12,806
3,567
23
8,135
4,671
58,398
0
W
Erlang Shen
Cristian6216
Erlang Shen
10,441
4,908
0
4,875
18,551
8,723
1,093
8,974
9,388
0
75,542
W
Baron Samedi
HatashiYuno
Baron Samedi
16,105
1,672
1,771
5,155
16,179
8,762
189
8,321
7,418
81,140
0
W
Cabrakan
JayManShazzam
Cabrakan
15,960
1,886
0
6,723
18,807
14,639
712
7,857
10,273
121,640
0
L
Achilles
NNih
Achilles
7,103
1,864
0
2,481
17,277
15,800
194
3,426
13,851
0
49,600
W
3,184
1,282
0
1,926
18,393
17,508
425
5,207
13,000
21,062
0
L
Ymir
Ramosua
Ymir
16,235
1,094
0
4,015
24,839
10,871
0
8,086
16,753
87,682
0
L
12,207
7,353
0
2,034
17,398
5,547
3,207
8,509
8,889
0
72,911
W
Chaac
yiFlux
Chaac
24,285
5,079
0
10,566
21,526
27,631
749
7,830
13,173
0
81,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,459
Gold Earned
51,733
581
Minions Killed
473
0
Camps Cleared
0
2,168,328
Distance Traveled
2,028,465
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,117
440
50
2
0
426,220
9
L
Zeus
10,114
440
101
4
0
408,022
6
W
Erlang Shen
11,123
484
102
4
0
422,426
1
W
Baron Samedi
12,574
547
121
5
0
387,848
9
W
Cabrakan
14,644
637
188
8
0
482,731
3
L
Achilles
9,984
434
95
4
0
395,971
4
W
Atlas
9,907
431
32
1
0
398,982
0
L
Ymir
10,258
446
110
5
0
415,064
3
L
Ullr
11,260
490
117
5
0
383,188
3
W
Chaac
13,211
574
138
6
0
476,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role