Player Matchup

Bastet
Bastet
SirTakamura
Bastet
Level 41
God Stats
9W - 7L
1,596 SR
Queue Stats
32W - 26L
1,451 Elo+
Party 2
Achilles
Achilles
THE_DEATH_GOD5
Achilles
Level 123
God Stats
4W - 3L
1,465 SR
Queue Stats
31W - 23L
1,473 Elo+
Party 2
Sylvanus
Sylvanus
ddog244
Sylvanus
Level 29
God Stats
5W - 6L
1,587 SR
Queue Stats
25W - 26L
1,430 Elo+
Party 2
Cernunnos
Cernunnos
ldit
Cernunnos
Level 29
God Stats
3W - 2L
1,586 SR
Queue Stats
8W - 6L
1,470 Elo+
Party 2
Anubis
Anubis
theelamahama
Anubis
Level 41
God Stats
8W - 4L
1,584 SR
Queue Stats
27W - 30L
1,404 Elo+
Party 2
Team Averages
Level 53
1,564 SR
1,446 Elo+

VS

Team Averages
Level 72
1,437 SR
1,496 Elo+
Izanami
Izanami
Envy_a_qt
Izanami
Level 50
God Stats
12W - 6L
1,562 SR
Queue Stats
70W - 63L
1,379 Elo+
Party 1
Janus
Janus
Just-Jazam
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 89L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
Palifications
Hun Batz
Level 105
God Stats
2W - 2L
1,236 SR
Queue Stats
88W - 75L
1,483 Elo+
Party 1
Fenrir
Fenrir
ReKt_rival
Fenrir
Level 40
God Stats
5W - 5L
1,508 SR
Queue Stats
22W - 26L
1,539 Elo+
Party 1
Jormungandr
Jormungandr
ll-endme24-ll
Jormungandr
Level 100
God Stats
2W - 4L
1,380 SR
Queue Stats
131W - 108L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
6 / 3 / 9
11,417
519
14,342
15,653
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
17
5 / 6 / 10
11,152
507
13,783
17,260
16,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ddog244
Sylvanus
16
2 / 1 / 18
11,541
525
9,389
16,999
21,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
ldit
Cernunnos
19
15 / 3 / 11
12,600
573
31,015
19,768
8,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
20
9 / 5 / 10
12,758
580
16,720
18,816
9,219
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Envy_a_qt
Izanami
17
2 / 8 / 3
10,282
467
3,555
18,272
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
15
1 / 10 / 6
10,223
465
13,396
16,075
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Palifications
Hun Batz
15
4 / 7 / 3
10,325
469
12,261
18,804
6,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
ReKt_rival
Fenrir
19
8 / 5 / 1
12,276
558
13,947
21,835
13,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
ll-endme24-ll
Jormungandr
16
3 / 7 / 4
10,713
487
12,501
27,999
31,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
37
Kills
18
18
Deaths
37
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Envy_a_qt
Izanami
2
8
3
0.44
L
Janus
1
10
6
0.4
L
Hun Batz
Palifications
Hun Batz
4
7
3
0.79
L
Fenrir
ReKt_rival
Fenrir
8
5
1
1.7
W
Bastet
6
3
9
3.5
W
Achilles
5
6
10
1.67
W
Sylvanus
ddog244
Sylvanus
2
1
18
11
W
Cernunnos
ldit
Cernunnos
15
3
11
6.83
L
Jormungandr
ll-endme24-ll
Jormungandr
3
7
4
0.71
W
Anubis
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,249
Damage
55,660
88,496
Taken
102,985
61,305
Mitigated
60,466
39,799
Healing
14,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Envy_a_qt
Izanami
3,555
1,117
0
2,298
18,272
5,258
0
3,181
15,006
0
49,332
L
Janus
13,396
804
0
650
16,075
4,216
57
5,874
10,161
60,202
0
L
Hun Batz
Palifications
Hun Batz
12,261
2,807
0
711
18,804
6,066
0
4,197
14,480
0
55,140
L
Fenrir
ReKt_rival
Fenrir
13,947
3,612
0
8,713
21,835
13,060
3,240
6,831
14,424
0
66,239
W
Bastet
14,342
4,068
130
7,245
15,653
6,404
2,150
5,622
10,031
0
79,062
W
Achilles
13,783
4,504
498
4,300
17,260
16,381
1,934
3,660
13,600
0
55,590
W
Sylvanus
ddog244
Sylvanus
9,389
1,795
2,923
6,540
16,999
21,109
631
4,876
12,123
36,763
0
W
Cernunnos
ldit
Cernunnos
31,015
17,198
850
7,903
19,768
8,192
2,610
7,986
11,782
0
81,986
L
Jormungandr
ll-endme24-ll
Jormungandr
12,501
3,021
0
1,639
27,999
31,866
423
6,026
21,579
45,383
0
W
Anubis
16,720
294
653
8,757
18,816
9,219
2,525
3,753
15,063
99,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,468
Gold Earned
53,819
502
Minions Killed
466
0
Camps Cleared
0
2,009,945
Distance Traveled
1,858,546
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,282
467
86
4
0
372,377
2
L
Janus
10,223
465
100
5
0
326,834
1
L
Hun Batz
10,325
469
78
4
0
397,086
4
L
Fenrir
12,276
558
136
6
0
407,518
2
W
Bastet
11,417
519
126
6
0
458,670
5
W
Achilles
11,152
507
93
4
0
436,779
0
W
Sylvanus
11,541
525
62
3
0
384,171
2
W
Cernunnos
12,600
573
84
4
0
362,487
0
L
Jormungandr
10,713
487
66
3
0
354,731
1
W
Anubis
12,758
580
137
6
0
367,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role