Player Matchup

Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AnoY o BeatzZ
Neith
Level 78
God Stats
22W - 22L
1,514 SR
Queue Stats
43W - 36L
1,468 Elo+
Party 1
He Bo
He Bo
CoIummbia
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,133 Elo+
Party 3
King Arthur
King Arthur
Doffy4k
King Arthur
Level 40
God Stats
1W - 2L
1,232 SR
Queue Stats
13W - 19L
1,426 Elo+
Solo
Thoth
Thoth
Juliry
Thoth
Level 69
God Stats
0W - 3L
1,452 SR
Queue Stats
0W - 7L
1,085 Elo+
Party 3
Team Averages
Level 61
1,440 SR
1,322 Elo+

VS

Team Averages
Level 102
1,444 SR
1,439 Elo+
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
GONCHI1909
Xing Tian
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 106L
1,444 Elo+
Party 2
Hun Batz
Hun Batz
SantiRedondo
Hun Batz
Level 70
God Stats
8W - 13L
1,220 SR
Queue Stats
84W - 126L
1,434 Elo+
Party 2
Ah Puch
Ah Puch
andypapi2390
Ah Puch
Level 84
God Stats
26W - 25L
1,502 SR
Queue Stats
384W - 481L
1,399 Elo+
Party 2
Rama
Rama
bart_allen26
Rama
Level 101
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 74L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
3 / 5 / 3
9,304
465
12,396
16,472
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 3
8,675
434
11,440
13,067
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
CoIummbia
He Bo
12
0 / 12 / 3
7,578
379
5,535
13,607
3,569
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Doffy4k
King Arthur
14
2 / 7 / 2
9,088
454
10,008
22,820
13,374
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Juliry
Thoth
15
2 / 4 / 1
9,592
480
10,648
9,985
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
4 / 1 / 12
10,851
543
6,307
22,263
27,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
GONCHI1909
Xing Tian
18
10 / 1 / 10
11,939
597
19,887
24,882
29,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
SantiRedondo
Hun Batz
18
4 / 5 / 10
10,929
546
8,178
15,160
6,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
andypapi2390
Ah Puch
16
3 / 1 / 7
10,193
510
7,544
12,565
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
13 / 3 / 10
12,560
628
15,186
14,588
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
83
9
Kills
34
34
Deaths
11
12
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
5
3
0.9
W
Sobek
 
Sobek
4
1
12
10
L
2
6
3
0.58
L
He Bo
CoIummbia
He Bo
0
12
3
0.13
L
King Arthur
Doffy4k
King Arthur
2
7
2
0.43
W
Xing Tian
GONCHI1909
Xing Tian
10
1
10
15
L
Thoth
Juliry
Thoth
2
4
1
0.63
W
Hun Batz
SantiRedondo
Hun Batz
4
5
10
1.8
W
Ah Puch
andypapi2390
Ah Puch
3
1
7
6.5
W
13
3
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,027
Damage
57,102
75,951
Taken
89,458
30,481
Mitigated
72,803
11,901
Healing
32,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
12,396
4,390
0
3,961
16,472
5,442
0
4,646
11,574
0
57,236
W
Sobek
 
Sobek
6,307
545
3,540
7,409
22,263
27,158
909
5,549
16,714
27,141
0
L
11,440
2,903
0
3,710
13,067
4,898
0
4,946
7,934
0
62,930
L
He Bo
CoIummbia
He Bo
5,535
1,271
0
0
13,607
3,569
360
3,980
9,439
31,582
0
L
King Arthur
Doffy4k
King Arthur
10,008
985
0
2,573
22,820
13,374
0
13,876
7,864
0
50,290
W
Xing Tian
GONCHI1909
Xing Tian
19,887
1,636
0
9,019
24,882
29,111
486
2,476
22,406
71,423
0
L
Thoth
Juliry
Thoth
10,648
131
0
1,657
9,985
3,198
0
4,499
5,402
63,347
0
W
Hun Batz
SantiRedondo
Hun Batz
8,178
1,178
0
924
15,160
6,227
1,789
2,579
12,581
0
77,828
W
Ah Puch
andypapi2390
Ah Puch
7,544
102
0
4,673
12,565
5,023
279
3,300
9,265
54,251
0
W
15,186
12,982
0
6,765
14,588
5,284
8,423
2,279
12,309
0
95,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,237
Gold Earned
56,472
500
Minions Killed
510
0
Camps Cleared
0
1,757,013
Distance Traveled
1,971,976
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,304
465
92
5
0
385,238
1
W
Sobek
10,851
543
41
2
0
397,253
5
L
Neith
8,675
434
91
5
0
337,571
0
L
He Bo
7,578
379
59
3
0
310,715
0
L
King Arthur
9,088
454
103
5
0
365,853
2
W
Xing Tian
11,939
597
116
6
0
374,501
1
L
Thoth
9,592
480
155
8
0
357,636
5
W
Hun Batz
10,929
546
116
6
0
442,249
2
W
Ah Puch
10,193
510
90
5
0
422,702
0
W
Rama
12,560
628
147
7
0
335,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role