Player Matchup

Baron Samedi
Baron Samedi
ChemdogGaming
Baron Samedi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,091 Elo+
Party 1
Chaac
Chaac
Fallkiller
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,197 Elo+
Party 1
Thor
Thor
Kraken155
Thor
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,091 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,127 Elo+

VS

Team Averages
Level 74
1,582 SR
1,543 Elo+
Ullr
Ullr
AvgSizedBear
Ullr
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 5L
1,598 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Snovann
Morgan Le Fay
Level 85
God Stats
1W - 1L
1,643 SR
Queue Stats
46W - 58L
1,379 Elo+
Solo
Vamana
Vamana
So_zinsComet
Vamana
Level 126
God Stats
60W - 41L
1,602 SR
Queue Stats
235W - 180L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChemdogGaming
Baron Samedi
10
0 / 5 / 0
6,559
596
3,363
7,654
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
10
0 / 5 / 1
6,540
595
4,491
10,412
7,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thor
10
0 / 5 / 1
6,736
612
2,814
7,803
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 12
8,532
776
5,194
6,684
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Snovann
Morgan Le Fay
13
0 / 1 / 13
8,193
745
6,187
5,477
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
15
13 / 0 / 2
9,990
908
10,006
12,011
14,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
0
Kills
15
15
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
L
Baron Samedi
ChemdogGaming
Baron Samedi
0
5
0
0
L
Chaac
0
5
1
0.1
L
Thor
0
5
1
0.1
W
Morgan Le Fay
Snovann
Morgan Le Fay
0
1
13
6.5
W
Vamana
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,668
Damage
21,387
25,869
Taken
24,172
14,574
Mitigated
20,108
5,788
Healing
4,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,194
2,774
0
651
6,684
2,935
1,107
994
5,601
0
37,619
L
Baron Samedi
ChemdogGaming
Baron Samedi
3,363
151
207
1,549
7,654
3,564
0
1,418
6,236
20,397
0
L
Chaac
4,491
475
0
3,032
10,412
7,620
0
3,990
6,422
0
16,034
L
Thor
2,814
133
0
1,000
7,803
3,390
0
1,084
6,719
0
19,103
W
Morgan Le Fay
Snovann
Morgan Le Fay
6,187
497
0
848
5,477
2,203
500
812
4,617
24,182
0
W
Vamana
10,006
5,391
0
3,290
12,011
14,970
574
2,153
9,638
0
29,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,835
Gold Earned
26,715
82
Minions Killed
134
2
Camps Cleared
8
560,688
Distance Traveled
691,889
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,532
776
73
7
4
205,493
3
L
Baron Samedi
6,559
596
28
3
1
181,292
0
L
Chaac
6,540
595
27
2
1
192,717
2
L
Thor
6,736
612
27
2
0
186,679
3
W
Morgan Le Fay
8,193
745
35
3
0
237,581
4
W
Vamana
9,990
908
26
2
4
248,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role