Player Matchup

Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ColdThought16
Baron Samedi
Level 76
God Stats
14W - 8L
1,599 SR
Queue Stats
339W - 325L
1,440 Elo+
Solo
Chang'e
Chang'e
F4IRYGUK
Chang'e
Level 129
God Stats
12W - 3L
1,830 SR
Queue Stats
63W - 72L
1,482 Elo+
Party 2
Gilgamesh
Gilgamesh
SlevinK02
Gilgamesh
Level 125
God Stats
1W - 1L
1,484 SR
Queue Stats
79W - 86L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
xTinyBookie
Zhong Kui
Level 125
God Stats
3W - 7L
1,409 SR
Queue Stats
58W - 66L
1,484 Elo+
Party 2
Team Averages
Level 116
1,564 SR
1,470 Elo+

VS

Team Averages
Level 96
1,628 SR
1,433 Elo+
Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Awtonsity
Achilles
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,457 Elo+
Solo
Artemis
Artemis
SGG Selkie
Artemis
Level 108
God Stats
16W - 12L
1,541 SR
Queue Stats
271W - 261L
1,441 Elo+
Solo
Hun Batz
Hun Batz
alphawolf657
Hun Batz
Level 110
God Stats
1W - 3L
1,752 SR
Queue Stats
195W - 215L
1,397 Elo+
Party 1
Vulcan
Vulcan
video_gamer555
Vulcan
Level 120
God Stats
0W - 1L
1,850 SR
Queue Stats
70W - 65L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
7 / 2 / 4
10,501
553
6,381
11,926
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
ColdThought16
Baron Samedi
15
4 / 7 / 8
9,824
517
7,505
11,598
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
F4IRYGUK
Chang'e
17
7 / 1 / 8
10,767
567
11,299
12,456
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SlevinK02
Gilgamesh
16
1 / 2 / 1
9,621
506
8,115
11,857
10,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
xTinyBookie
Zhong Kui
16
8 / 2 / 13
10,347
545
14,271
17,965
13,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 5 / 5
8,089
426
5,114
15,565
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Awtonsity
Achilles
14
4 / 4 / 2
9,097
479
8,673
14,980
17,392
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
SGG Selkie
Artemis
15
0 / 6 / 2
8,561
451
5,967
11,887
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
alphawolf657
Hun Batz
16
2 / 4 / 3
8,972
472
8,138
14,520
5,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 8 / 1
9,570
504
13,239
11,518
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
27
Kills
14
14
Deaths
27
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
4
4.5
L
Bacchus
 
Bacchus
1
5
5
0.7
L
Achilles
Awtonsity
Achilles
4
4
2
1.25
W
Baron Samedi
ColdThought16
Baron Samedi
4
7
8
1.14
W
Chang'e
F4IRYGUK
Chang'e
7
1
8
11
L
Artemis
SGG Selkie
Artemis
0
6
2
0.17
W
Gilgamesh
SlevinK02
Gilgamesh
1
2
1
0.75
L
Hun Batz
alphawolf657
Hun Batz
2
4
3
0.88
L
7
8
1
0.94
W
Zhong Kui
xTinyBookie
Zhong Kui
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,571
Damage
41,131
65,802
Taken
68,470
35,773
Mitigated
49,273
26,751
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,381
2,123
0
2,360
11,926
3,742
2,644
2,792
9,002
0
70,406
L
Bacchus
 
Bacchus
5,114
815
287
2,820
15,565
18,245
0
7,224
7,860
20,652
3,442
L
Achilles
Awtonsity
Achilles
8,673
3,233
0
1,528
14,980
17,392
0
5,048
9,362
0
41,270
W
Baron Samedi
ColdThought16
Baron Samedi
7,505
76
408
2,477
11,598
4,135
0
5,394
6,049
48,074
0
W
Chang'e
F4IRYGUK
Chang'e
11,299
843
2,213
8,226
12,456
4,014
144
1,880
10,512
63,769
0
L
Artemis
SGG Selkie
Artemis
5,967
1,446
0
2,911
11,887
4,104
0
6,376
5,341
0
68,696
W
Gilgamesh
SlevinK02
Gilgamesh
8,115
2,553
0
3,222
11,857
10,454
550
912
10,911
0
62,079
L
Hun Batz
alphawolf657
Hun Batz
8,138
2,267
0
4,391
14,520
5,452
0
5,506
8,888
0
63,299
L
13,239
7,109
0
1,190
11,518
4,080
936
8,149
3,279
53,733
0
W
Zhong Kui
xTinyBookie
Zhong Kui
14,271
579
0
7,845
17,965
13,428
0
5,660
11,971
52,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,060
Gold Earned
44,289
529
Minions Killed
435
0
Camps Cleared
0
1,776,612
Distance Traveled
1,672,757
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,501
553
116
6
0
436,239
3
L
Bacchus
8,089
426
39
2
0
338,955
1
L
Achilles
9,097
479
71
4
0
282,920
0
W
Baron Samedi
9,824
517
86
5
0
315,536
6
W
Chang'e
10,767
567
126
7
0
321,753
8
L
Artemis
8,561
451
119
6
0
289,346
4
W
Gilgamesh
9,621
506
122
6
0
362,609
5
L
Hun Batz
8,972
472
111
6
0
406,281
0
L
Vulcan
9,570
504
95
5
0
355,255
3
W
Zhong Kui
10,347
545
79
4
0
340,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role