Player Matchup

Tiamat
Tiamat
Augnr
Tiamat
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 22L
1,815 Elo+
Party 1
Bacchus
Bacchus
DJ-BLiTz
Bacchus
Level 107
God Stats
31W - 14L
1,518 SR
Queue Stats
424W - 251L
1,423 Elo+
Party 1
Charybdis
Charybdis
Kalligraphy-
Charybdis
Level 112
God Stats
6W - 4L
1,507 SR
Queue Stats
333W - 226L
1,441 Elo+
Party 1
Team Averages
Level 92
1,508 SR
1,560 Elo+

VS

Team Averages
Level 88
1,482 SR
1,493 Elo+
Athena
Athena
S1LV3RN1NJA1230
Athena
Level 88
God Stats
14W - 6L
1,602 SR
Queue Stats
66W - 47L
1,582 Elo+
Party 2
Erlang Shen
Erlang Shen
TorkBowMan
Erlang Shen
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 38L
1,533 Elo+
Party 2
Anubis
Anubis
matheusbrgamerbr
Anubis
Level 49
God Stats
2W - 4L
1,344 SR
Queue Stats
61W - 81L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Augnr
Tiamat
14
7 / 1 / 6
9,524
794
13,056
6,421
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
DJ-BLiTz
Bacchus
12
3 / 2 / 7
8,973
748
6,580
15,052
17,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Kalligraphy-
Charybdis
14
3 / 1 / 7
9,052
754
11,454
6,805
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
8,322
694
4,957
13,994
12,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
TorkBowMan
Erlang Shen
12
1 / 3 / 1
7,915
660
5,913
13,142
12,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 7 / 2
7,274
606
4,334
10,365
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
3
4
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Augnr
Tiamat
7
1
6
10
W
Bacchus
DJ-BLiTz
Bacchus
3
2
7
3.25
W
Charybdis
Kalligraphy-
Charybdis
3
1
7
6.5
L
2
3
0
0.67
L
Erlang Shen
TorkBowMan
Erlang Shen
1
3
1
0.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,090
Damage
15,204
28,278
Taken
37,501
23,348
Mitigated
28,734
7,692
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Augnr
Tiamat
13,056
1,933
182
2,376
6,421
3,636
0
3,082
3,339
41,222
0
W
Bacchus
DJ-BLiTz
Bacchus
6,580
987
0
4,124
15,052
17,159
54
4,116
10,936
14,574
0
W
Charybdis
Kalligraphy-
Charybdis
11,454
6,018
0
1,010
6,805
2,553
1,152
2,778
4,027
0
34,990
L
4,957
1,138
77
1,971
13,994
12,087
13
7,074
6,920
18,042
0
L
Erlang Shen
TorkBowMan
Erlang Shen
5,913
3,278
424
1,880
13,142
12,432
236
4,984
8,158
0
17,507
L
4,334
212
76
1,002
10,365
4,215
144
7,736
2,629
21,983
869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,549
Gold Earned
23,511
148
Minions Killed
99
8
Camps Cleared
3
729,832
Distance Traveled
686,359
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,524
794
62
5
6
248,518
6
W
Bacchus
8,973
748
15
1
0
257,580
1
W
Charybdis
9,052
754
71
6
2
223,734
2
L
Athena
8,322
694
32
3
1
240,031
2
L
Erlang Shen
7,915
660
39
3
2
241,386
0
L
Anubis
7,274
606
28
2
0
204,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role