Player Matchup

Medusa
Medusa
Dolan Holdher
Medusa
Level 117
God Stats
19W - 13L
1,751 SR
Queue Stats
38W - 38L
1,621 Elo+
Party 1
Ah Puch
Ah Puch
Jack Horsley
Ah Puch
Level 129
God Stats
12W - 12L
1,692 SR
Queue Stats
102W - 75L
1,681 Elo+
Party 1
Atlas
Atlas
Pat Perez
Atlas
Level 159
God Stats
5W - 3L
1,577 SR
Queue Stats
100W - 88L
1,590 Elo+
Party 1
Team Averages
Level 135
1,674 SR
1,631 Elo+

VS

Team Averages
Level 113
1,748 SR
1,542 Elo+
Zeus
Zeus
AlanBeatlesRock
Zeus
Level 151
God Stats
25W - 14L
1,684 SR
Queue Stats
185W - 209L
1,542 Elo+
Solo
Loki
Loki
HEY Senpai3003
Loki
Level 58
God Stats
4W - 6L
1,776 SR
Queue Stats
337W - 364L
1,490 Elo+
Party 2
Osiris
Osiris
K247 Kin9 Leo
Osiris
Level 129
God Stats
13W - 14L
1,784 SR
Queue Stats
166W - 164L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 5
10,627
759
8,515
9,811
3,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Jack Horsley
Ah Puch
16
2 / 2 / 8
9,959
711
9,309
9,030
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Pat Perez
Atlas
16
6 / 1 / 7
10,618
758
9,310
11,718
10,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
9,058
647
9,931
9,386
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 4
9,005
643
9,540
10,191
3,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 5 / 1
8,866
633
5,190
12,922
11,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
6
6
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
7
3
5
3.17
L
2
4
4
1
W
Ah Puch
Jack Horsley
Ah Puch
2
2
8
3
L
2
5
1
0.5
W
Atlas
Pat Perez
Atlas
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,134
Damage
24,661
30,559
Taken
32,499
17,417
Mitigated
17,446
6,241
Healing
2,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,931
681
0
250
9,386
2,916
0
6,225
3,161
38,179
0
W
8,515
3,488
0
1,903
9,811
3,192
1,235
2,134
7,677
0
39,104
L
9,540
1,290
0
1,111
10,191
3,026
0
4,781
5,410
0
32,644
W
Ah Puch
Jack Horsley
Ah Puch
9,309
55
0
2,917
9,030
3,529
0
4,408
4,622
49,473
0
L
5,190
2,672
110
949
12,922
11,504
0
7,774
5,148
0
15,099
W
Atlas
Pat Perez
Atlas
9,310
2,021
0
1,421
11,718
10,696
0
3,821
7,897
21,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
26,929
176
Minions Killed
150
8
Camps Cleared
5
723,457
Distance Traveled
728,404
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,058
647
81
6
3
223,983
7
W
Medusa
10,627
759
48
3
5
225,046
3
L
Loki
9,005
643
52
4
1
260,709
3
W
Ah Puch
9,959
711
109
8
3
260,798
5
L
Osiris
8,866
633
17
1
1
243,712
0
W
Atlas
10,618
758
19
1
0
237,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role