Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FMs BALL3R
Fenrir
Level 155
God Stats
11W - 14L
1,431 SR
Queue Stats
756W - 746L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
JoeBillDinosaur
Kukulkan
Level 132
God Stats
0W - 1L
1,740 SR
Queue Stats
67W - 52L
1,588 Elo+
Solo
Sol
Sol
Schiick
Sol
Level 91
God Stats
8W - 10L
1,605 SR
Queue Stats
563W - 509L
1,552 Elo+
Party 2
Chaac
Chaac
export_elite
Chaac
Level 125
God Stats
4W - 6L
1,281 SR
Queue Stats
452W - 457L
1,519 Elo+
Solo
Team Averages
Level 133
1,511 SR
1,542 Elo+

VS

Team Averages
Level 108
1,471 SR
1,530 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
JeFFyz
Osiris
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 41L
1,459 Elo+
Solo
Poseidon
Poseidon
Ombravera
Poseidon
Level 96
God Stats
5W - 1L
1,681 SR
Queue Stats
79W - 75L
1,545 Elo+
Party 1
Yu Huang
Yu Huang
RogueFalcon203
Yu Huang
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
216W - 202L
1,579 Elo+
Party 1
Xing Tian
Xing Tian
h3llrade
Xing Tian
Level 123
God Stats
1W - 3L
1,173 SR
Queue Stats
225W - 220L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
1 / 3 / 12
10,009
770
11,091
14,735
14,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
FMs BALL3R
Fenrir
18
7 / 5 / 6
10,728
825
11,190
16,845
10,982
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
15
3 / 6 / 8
9,584
737
9,033
11,593
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
14
1 / 4 / 7
8,823
679
13,169
8,206
3,269
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
6 / 5 / 9
10,194
784
13,199
28,221
34,021
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
20
13 / 2 / 8
12,126
933
34,089
19,142
8,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
JeFFyz
Osiris
16
3 / 5 / 10
9,406
724
8,459
13,219
18,615
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Ombravera
Poseidon
16
5 / 5 / 8
10,158
781
12,563
8,851
3,226
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
16
1 / 3 / 10
9,316
717
7,837
6,449
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
h3llrade
Xing Tian
17
1 / 3 / 15
10,062
774
8,788
22,164
20,913
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
74
18
Kills
23
23
Deaths
18
42
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
12
2.33
W
Cliodhna
 
Cliodhna
13
2
8
8.5
L
Fenrir
FMs BALL3R
Fenrir
7
5
6
2
W
Osiris
JeFFyz
Osiris
3
5
10
1.6
L
Kukulkan
3
6
8
1.17
W
Poseidon
Ombravera
Poseidon
5
5
8
1.8
W
Yu Huang
1
3
10
2
L
Sol
1
4
7
1.13
L
6
5
9
2.1
W
Xing Tian
h3llrade
Xing Tian
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,682
Damage
71,736
79,600
Taken
69,825
68,996
Mitigated
53,623
27,871
Healing
28,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,091
67
1,814
3,649
14,735
14,957
340
4,727
10,008
25,699
0
W
Cliodhna
 
Cliodhna
34,089
5,138
1,852
10,085
19,142
8,422
771
9,672
9,111
0
53,799
L
Fenrir
FMs BALL3R
Fenrir
11,190
976
887
4,011
16,845
10,982
783
6,314
10,531
0
14,123
W
Osiris
JeFFyz
Osiris
8,459
1,818
1,546
1,393
13,219
18,615
1,437
6,305
6,561
0
14,091
L
Kukulkan
9,033
720
1,884
1,722
11,593
5,767
773
4,672
6,921
16,940
0
W
Poseidon
Ombravera
Poseidon
12,563
626
2,559
943
8,851
3,226
1,366
3,327
5,242
29,524
0
W
Yu Huang
7,837
272
186
373
6,449
2,447
561
3,140
3,108
15,319
0
L
Sol
13,169
2,320
1,827
1,615
8,206
3,269
1,494
2,568
5,638
26,077
0
L
13,199
1,370
317
10,145
28,221
34,021
317
10,907
17,314
0
28,639
W
Xing Tian
h3llrade
Xing Tian
8,788
1,086
2,642
7,147
22,164
20,913
873
9,664
11,927
14,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,338
Gold Earned
51,068
116
Minions Killed
123
0
Camps Cleared
0
1,108,552
Distance Traveled
1,281,199
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,009
770
32
2
0
271,868
0
W
Cliodhna
12,126
933
47
4
0
304,152
1
L
Fenrir
10,728
825
8
1
0
233,475
0
W
Osiris
9,406
724
15
1
0
238,447
1
L
Kukulkan
9,584
737
32
2
0
184,631
0
W
Poseidon
10,158
781
44
3
0
236,244
1
W
Yu Huang
9,316
717
15
1
0
243,831
0
L
Sol
8,823
679
24
2
0
210,482
0
L
Chaac
10,194
784
20
2
0
208,096
0
W
Xing Tian
10,062
774
2
0
0
258,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role