Player Matchup

Thor
Thor
LuksFelipeh
Thor
Level 112
God Stats
1W - 1L
1,248 SR
Queue Stats
4W - 2L
1,254 Elo+
Party 1
Cerberus
Cerberus
RhuCore
Cerberus
Level 160
God Stats
6W - 2L
1,500 SR
Queue Stats
680W - 488L
1,584 Elo+
Party 1
Neith
Neith
Scorpions666
Neith
Level 160
God Stats
10W - 3L
1,826 SR
Queue Stats
594W - 430L
1,541 Elo+
Party 1
Yu Huang
Yu Huang
VanessaNaka
Yu Huang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,467 Elo+
Solo
Bacchus
Bacchus
ZikaDoPantanal
Bacchus
Level 105
God Stats
12W - 12L
1,448 SR
Queue Stats
346W - 241L
1,574 Elo+
Party 1
Team Averages
Level 113
1,504 SR
1,484 Elo+

VS

Team Averages
Level 142
1,492 SR
1,523 Elo+
Anubis
Anubis
 
Anubis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JacobHale
Ne Zha
Level 160
God Stats
1W - 1L
1,461 SR
Queue Stats
88W - 79L
1,505 Elo+
Solo
Chiron
Chiron
MindbIower
Chiron
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 51L
1,552 Elo+
Party 2
Thoth
Thoth
oAguss
Thoth
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 56L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 12
10,937
684
9,696
13,839
5,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
RhuCore
Cerberus
16
3 / 8 / 14
11,261
704
9,252
24,560
19,209
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
10 / 2 / 16
14,839
927
26,970
15,059
5,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yu Huang
VanessaNaka
Yu Huang
20
11 / 2 / 9
12,614
788
16,412
10,360
4,206
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 7 / 19
11,517
720
12,010
20,507
26,245
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
6 / 6 / 9
11,227
702
14,521
13,819
6,428
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
 
Serqet
17
4 / 4 / 15
10,998
687
5,411
21,244
8,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
JacobHale
Ne Zha
17
3 / 8 / 11
10,385
649
9,390
16,670
6,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
MindbIower
Chiron
20
7 / 5 / 16
11,945
747
20,859
15,022
4,894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
oAguss
Thoth
18
6 / 7 / 16
11,582
724
14,503
13,639
4,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
93
30
Kills
26
26
Deaths
30
70
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
6
9
1.75
L
Serqet
 
Serqet
4
4
15
2.88
L
Ne Zha
JacobHale
Ne Zha
3
8
11
1.06
W
3
7
12
1.29
L
Chiron
MindbIower
Chiron
7
5
16
3
W
Cerberus
RhuCore
Cerberus
3
8
14
1.25
W
10
2
16
9
W
Yu Huang
VanessaNaka
Yu Huang
11
2
9
7.75
W
3
7
19
1.79
L
Thoth
oAguss
Thoth
6
7
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,340
Damage
64,684
84,325
Taken
80,394
60,827
Mitigated
30,250
23,544
Healing
25,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,521
354
698
3,193
13,819
6,428
0
6,514
7,229
34,427
0
L
Serqet
 
Serqet
5,411
1,094
1,400
7,109
21,244
8,603
101
10,569
10,435
0
5,341
L
Ne Zha
JacobHale
Ne Zha
9,390
1,399
545
2,773
16,670
6,158
245
7,180
9,270
0
24,805
W
9,696
93
857
1,532
13,839
5,388
257
4,114
9,117
0
12,199
L
Chiron
MindbIower
Chiron
20,859
9,833
1,919
5,568
15,022
4,894
1,366
6,997
7,960
0
41,212
W
Cerberus
RhuCore
Cerberus
9,252
796
1,168
4,247
24,560
19,209
0
13,399
11,035
16,784
0
W
26,970
6,119
869
6,624
15,059
5,779
3,670
3,390
11,669
0
66,165
W
Yu Huang
VanessaNaka
Yu Huang
16,412
1,066
1,568
1,513
10,360
4,206
1,781
2,823
7,537
38,435
0
W
12,010
507
2,251
2,915
20,507
26,245
519
5,298
14,868
23,034
0
L
Thoth
oAguss
Thoth
14,503
209
631
2,003
13,639
4,167
340
6,414
7,108
25,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,168
Gold Earned
56,137
180
Minions Killed
141
0
Camps Cleared
0
1,503,075
Distance Traveled
1,235,234
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,227
702
49
3
0
218,747
1
L
Serqet
10,998
687
0
0
0
285,743
5
L
Ne Zha
10,385
649
23
1
0
252,334
0
W
Thor
10,937
684
1
0
0
266,889
0
L
Chiron
11,945
747
50
3
0
228,360
0
W
Cerberus
11,261
704
31
2
0
278,290
0
W
Neith
14,839
927
101
6
0
322,375
5
W
Yu Huang
12,614
788
37
2
0
318,264
1
W
Bacchus
11,517
720
10
1
0
317,257
1
L
Thoth
11,582
724
19
1
0
250,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role