Player Matchup

Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
IcyMerry
Cthulhu
Level 154
God Stats
6W - 2L
1,500 SR
Queue Stats
41W - 41L
1,265 Elo+
Party 1
Danzaburou
Danzaburou
XxBloodX35xX
Danzaburou
Level 125
God Stats
1W - 1L
1,597 SR
Queue Stats
32W - 33L
1,530 Elo+
Party 1
Team Averages
Level 145
1,532 SR
1,432 Elo+

VS

Team Averages
Level 85
1,435 SR
1,460 Elo+
Charybdis
Charybdis
 
Charybdis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Puddl3Pirat3
Anubis
Level 109
God Stats
11W - 22L
1,397 SR
Queue Stats
63W - 82L
1,396 Elo+
Solo
Cthulhu
Cthulhu
famousninjaxx
Cthulhu
Level 79
God Stats
1W - 3L
1,409 SR
Queue Stats
34W - 53L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 4 / 9
9,491
791
8,453
7,128
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
IcyMerry
Cthulhu
12
1 / 2 / 10
8,878
740
5,996
13,964
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
XxBloodX35xX
Danzaburou
16
10 / 2 / 6
11,040
920
14,765
11,077
4,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 5 / 5
7,271
606
4,384
11,204
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
3 / 6 / 3
8,906
742
6,184
11,281
5,164
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
13
5 / 6 / 3
8,875
740
8,883
14,669
12,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
17
Kills
8
8
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
4
9
2.63
L
Charybdis
 
Charybdis
0
5
5
0.5
W
Cthulhu
IcyMerry
Cthulhu
1
2
10
3
L
Anubis
3
6
3
0.75
W
Danzaburou
XxBloodX35xX
Danzaburou
10
2
6
6.5
L
Cthulhu
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
19,451
32,169
Taken
37,154
18,264
Mitigated
20,739
7,984
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,453
2,156
134
790
7,128
2,470
401
3,749
3,201
29,487
0
L
Charybdis
 
Charybdis
4,384
1,640
0
0
11,204
3,337
394
5,519
5,685
0
17,412
W
Cthulhu
IcyMerry
Cthulhu
5,996
331
357
3,924
13,964
11,701
0
5,859
7,820
17,333
0
L
Anubis
6,184
28
163
3,824
11,281
5,164
378
4,209
7,072
42,595
0
W
Danzaburou
XxBloodX35xX
Danzaburou
14,765
7,033
0
2,779
11,077
4,093
2,296
4,913
5,905
0
33,876
L
Cthulhu
8,883
246
126
919
14,669
12,238
378
4,865
9,804
20,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
25,052
121
Minions Killed
113
5
Camps Cleared
2
647,754
Distance Traveled
556,860
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,491
791
52
4
1
205,431
2
L
Charybdis
7,271
606
19
2
1
183,909
4
W
Cthulhu
8,878
740
25
2
1
238,615
1
L
Anubis
8,906
742
71
6
1
166,251
1
W
Danzaburou
11,040
920
44
4
3
203,708
0
L
Cthulhu
8,875
740
23
2
0
206,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role