Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Megelos
Sol
Level 42
God Stats
3W - 8L
1,357 SR
Queue Stats
41W - 51L
1,463 Elo+
Solo
Ne Zha
Ne Zha
g4mb4lho
Ne Zha
Level 143
God Stats
2W - 3L
1,635 SR
Queue Stats
19W - 22L
1,472 Elo+
Solo
Team Averages
Level 114
1,497 SR
1,478 Elo+

VS

Team Averages
Level 125
1,533 SR
1,524 Elo+
Bacchus
Bacchus
S2FranRosaS2
Bacchus
Level 68
God Stats
19W - 17L
1,491 SR
Queue Stats
285W - 440L
1,427 Elo+
Solo
Arachne
Arachne
ShiNoOshin
Arachne
Level 153
God Stats
2W - 0L
1,341 SR
Queue Stats
207W - 110L
1,600 Elo+
Party 1
Baron Samedi
Baron Samedi
agusinho
Baron Samedi
Level 154
God Stats
17W - 5L
1,768 SR
Queue Stats
517W - 374L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 4 / 3
11,616
645
21,835
14,097
4,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
15
2 / 7 / 2
10,838
602
15,700
16,503
5,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
g4mb4lho
Ne Zha
14
1 / 9 / 3
10,835
602
14,605
17,488
7,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
S2FranRosaS2
Bacchus
17
6 / 1 / 12
13,660
759
12,990
26,344
38,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ShiNoOshin
Arachne
18
9 / 2 / 8
13,036
724
14,193
24,015
17,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
agusinho
Baron Samedi
19
5 / 3 / 12
13,268
737
16,883
19,371
7,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
20
20
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
3
1.13
L
Sol
2
7
2
0.43
W
Bacchus
S2FranRosaS2
Bacchus
6
1
12
12
W
Arachne
ShiNoOshin
Arachne
9
2
8
6.5
W
Baron Samedi
agusinho
Baron Samedi
5
3
12
3.67
L
Ne Zha
g4mb4lho
Ne Zha
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,140
Damage
44,066
48,088
Taken
69,730
17,882
Mitigated
63,344
6,518
Healing
31,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
21,835
9,572
0
1,144
14,097
4,966
0
9,051
5,046
0
55,370
L
Sol
15,700
6,446
0
4,449
16,503
5,375
118
11,041
5,462
44,194
0
W
Bacchus
S2FranRosaS2
Bacchus
12,990
793
760
9,531
26,344
38,112
362
8,074
18,270
26,384
0
W
Arachne
ShiNoOshin
Arachne
14,193
7,164
0
8,446
24,015
17,512
1,853
3,808
18,559
212
41,754
W
Baron Samedi
agusinho
Baron Samedi
16,883
798
4,060
8,927
19,371
7,720
953
4,329
15,042
73,712
0
L
Ne Zha
g4mb4lho
Ne Zha
14,605
4,531
0
925
17,488
7,541
0
10,582
6,906
0
35,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
39,964
205
Minions Killed
162
7
Camps Cleared
7
877,364
Distance Traveled
1,008,641
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,616
645
103
6
1
292,469
5
L
Sol
10,838
602
69
4
4
294,907
3
W
Bacchus
13,660
759
20
1
0
366,993
2
W
Arachne
13,036
724
41
2
3
330,672
6
W
Baron Samedi
13,268
737
101
6
4
310,976
7
L
Ne Zha
10,835
602
33
2
2
289,988
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role