Player Matchup

Discordia
Discordia
DvaDab
Discordia
Level 36
God Stats
1W - 0L
1,282 SR
Queue Stats
3W - 2L
1,480 Elo+
Solo
Rama
Rama
Flumpdog
Rama
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 54L
1,322 Elo+
Party 1
Zeus
Zeus
LegitTryhard12
Zeus
Level 89
God Stats
4W - 2L
1,499 SR
Queue Stats
94W - 81L
1,544 Elo+
Solo
Geb
Geb
TooNinjaForYou2
Geb
Level 124
God Stats
6W - 1L
1,712 SR
Queue Stats
124W - 114L
1,545 Elo+
Party 1
Mulan
Mulan
ZippedPilot531
Mulan
Level 120
God Stats
7W - 0L
1,891 SR
Queue Stats
150W - 161L
1,505 Elo+
Solo
Team Averages
Level 97
1,577 SR
1,479 Elo+

VS

Team Averages
Level 113
1,498 SR
1,541 Elo+
Hera
Hera
Ash__Lake
Hera
Level 99
God Stats
1W - 2L
1,522 SR
Queue Stats
20W - 17L
1,504 Elo+
Solo
Cernunnos
Cernunnos
BotPunchules
Cernunnos
Level 132
God Stats
2W - 5L
1,419 SR
Queue Stats
167W - 162L
1,571 Elo+
Solo
Awilix
Awilix
CrabWithAStick
Awilix
Level 124
God Stats
0W - 1L
1,578 SR
Queue Stats
7W - 6L
1,639 Elo+
Party 2
Hercules
Hercules
SiK IDK
Hercules
Level 107
God Stats
2W - 3L
1,470 SR
Queue Stats
58W - 66L
1,349 Elo+
Solo
Raijin
Raijin
Venomspitter15
Raijin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DvaDab
Discordia
19
10 / 4 / 13
12,566
785
22,733
10,202
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
19
7 / 3 / 15
12,033
752
12,760
13,915
5,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
6 / 3 / 16
11,921
745
20,573
8,419
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 2 / 15
11,734
733
5,829
13,247
11,695
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
6 / 4 / 14
11,284
705
13,176
15,929
14,603
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
1 / 6 / 6
9,211
576
11,775
10,305
3,771
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
BotPunchules
Cernunnos
19
7 / 5 / 7
11,288
706
14,439
13,532
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 10 / 3
11,215
701
8,286
15,223
5,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
SiK IDK
Hercules
17
1 / 6 / 6
10,243
640
5,313
24,512
21,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 6 / 7
10,878
680
8,934
15,873
6,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
45
33
Kills
16
16
Deaths
33
73
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hera
1
6
6
0.67
L
Cernunnos
BotPunchules
Cernunnos
7
5
7
2.1
L
5
10
3
0.65
W
Discordia
DvaDab
Discordia
10
4
13
4.13
W
Rama
7
3
15
4.83
W
6
3
16
4.67
L
Hercules
SiK IDK
Hercules
1
6
6
0.67
W
4
2
15
5.75
L
2
6
7
0.92
W
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,071
Damage
48,747
61,712
Taken
79,445
39,160
Mitigated
42,153
27,514
Healing
23,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
11,775
2,931
576
1,310
10,305
3,771
123
5,799
4,506
30,840
0
L
Cernunnos
BotPunchules
Cernunnos
14,439
4,014
730
2,015
13,532
5,544
0
8,757
4,775
0
32,838
L
8,286
3,221
1,310
1,355
15,223
5,582
885
10,030
5,193
0
13,329
W
Discordia
DvaDab
Discordia
22,733
963
3,673
1,743
10,202
4,145
118
4,031
6,171
51,887
0
W
Rama
12,760
6,906
3,108
3,805
13,915
5,453
2,788
4,979
8,936
0
31,848
W
20,573
1,688
3,425
1,338
8,419
3,264
1,597
2,477
5,942
47,541
0
L
Hercules
SiK IDK
Hercules
5,313
417
1,174
9,676
24,512
21,043
29
14,532
9,980
0
11,213
W
5,829
207
3,008
3,371
13,247
11,695
817
4,202
9,045
14,245
0
L
8,934
236
974
4,799
15,873
6,213
371
10,211
5,662
30,928
0
W
13,176
666
1,733
2,310
15,929
14,603
201
5,020
10,909
218
16,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,538
Gold Earned
52,835
173
Minions Killed
143
0
Camps Cleared
0
1,519,232
Distance Traveled
1,371,220
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,211
576
29
2
0
291,158
1
L
Cernunnos
11,288
706
46
3
0
270,168
3
L
Awilix
11,215
701
6
0
0
284,352
2
W
Discordia
12,566
785
56
4
0
292,967
3
W
Rama
12,033
752
46
3
0
296,988
0
W
Zeus
11,921
745
58
4
0
295,792
1
L
Hercules
10,243
640
15
1
0
259,325
4
W
Geb
11,734
733
8
1
0
312,455
0
L
Raijin
10,878
680
47
3
0
266,217
1
W
Mulan
11,284
705
5
0
0
321,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role