Player Matchup

Ra
Ra
Erebus112
Ra
Level 142
God Stats
5W - 1L
1,584 SR
Queue Stats
19W - 20L
1,373 Elo+
Party 1
Amaterasu
Amaterasu
Sibowles04
Amaterasu
Level 43
God Stats
2W - 1L
1,261 SR
Queue Stats
68W - 91L
1,427 Elo+
Solo
Ares
Ares
TheBigChahoo
Ares
Level 101
God Stats
3W - 4L
1,330 SR
Queue Stats
27W - 19L
1,439 Elo+
Party 1
Erlang Shen
Erlang Shen
TheJetBlackJew
Erlang Shen
Level 96
God Stats
2W - 0L
1,613 SR
Queue Stats
9W - 1L
1,697 Elo+
Party 1
Neith
Neith
WillHagen
Neith
Level 29
God Stats
1W - 2L
1,596 SR
Queue Stats
11W - 13L
1,257 Elo+
Party 1
Team Averages
Level 82
1,477 SR
1,439 Elo+

VS

Team Averages
Level 39
1,500 SR
1,270 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
VIKSdeadshot
Bakasura
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 12L
1,213 Elo+
Party 2
Neith
Neith
ggChilly
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,213 Elo+
Party 2
Ymir
Ymir
nukmar
Ymir
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,213 Elo+
Party 2
Tiamat
Tiamat
xyzshae
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 5
11,687
649
16,752
12,494
5,453
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
Sibowles04
Amaterasu
17
5 / 1 / 2
11,249
625
6,128
12,376
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 15
9,820
546
5,176
19,159
18,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
TheJetBlackJew
Erlang Shen
17
7 / 1 / 10
11,230
624
12,249
16,358
9,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
WillHagen
Neith
14
0 / 2 / 9
9,293
516
3,653
7,843
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
1 / 5 / 1
9,012
501
7,189
10,911
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
VIKSdeadshot
Bakasura
14
2 / 7 / 4
9,060
503
11,394
16,481
5,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
ggChilly
Neith
10
1 / 6 / 2
7,010
389
3,866
7,622
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
nukmar
Ymir
13
3 / 5 / 3
8,570
476
5,143
12,112
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
xyzshae
Tiamat
12
1 / 6 / 2
8,087
449
8,161
11,914
6,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
28
Kills
8
9
Deaths
29
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
5
1
0.3
W
13
2
5
7.75
W
Amaterasu
Sibowles04
Amaterasu
5
1
2
6
W
3
3
15
3.5
W
Erlang Shen
TheJetBlackJew
Erlang Shen
7
1
10
12
L
Bakasura
VIKSdeadshot
Bakasura
2
7
4
0.57
W
Neith
WillHagen
Neith
0
2
9
2.25
L
Neith
ggChilly
Neith
1
6
2
0.33
L
Ymir
nukmar
Ymir
3
5
3
0.9
L
Tiamat
xyzshae
Tiamat
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,958
Damage
35,753
68,230
Taken
59,040
42,848
Mitigated
30,629
26,921
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
7,189
1,021
0
1,081
10,911
4,109
0
2,332
8,579
67,943
0
W
16,752
1,645
4,344
7,110
12,494
5,453
626
4,783
6,871
92,805
0
W
Amaterasu
Sibowles04
Amaterasu
6,128
2,267
330
4,827
12,376
6,249
1,246
4,619
7,454
0
75,070
W
5,176
408
176
1,806
19,159
18,771
549
3,703
14,734
17,604
470
W
Erlang Shen
TheJetBlackJew
Erlang Shen
12,249
7,423
0
5,178
16,358
9,591
0
5,942
9,247
0
89,361
L
Bakasura
VIKSdeadshot
Bakasura
11,394
6,605
0
1,813
16,481
5,928
0
4,683
11,798
0
51,243
W
Neith
WillHagen
Neith
3,653
1,196
0
3,150
7,843
2,784
1,865
677
7,085
0
54,222
L
Neith
ggChilly
Neith
3,866
2,146
0
1,121
7,622
3,391
0
3,708
3,914
0
33,026
L
Ymir
nukmar
Ymir
5,143
959
0
1,270
12,112
10,541
0
5,349
6,763
12,110
0
L
Tiamat
xyzshae
Tiamat
8,161
882
162
2,926
11,914
6,660
528
5,744
6,170
31,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,279
Gold Earned
41,739
498
Minions Killed
381
0
Camps Cleared
0
1,890,578
Distance Traveled
1,642,488
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,012
501
132
7
0
306,645
3
W
Ra
11,687
649
143
8
0
381,402
4
W
Amaterasu
11,249
625
144
8
0
386,339
9
W
Ares
9,820
546
14
1
0
372,875
4
W
Erlang Shen
11,230
624
120
7
0
413,819
2
L
Bakasura
9,060
503
98
5
0
382,852
0
W
Neith
9,293
516
77
4
0
336,143
0
L
Neith
7,010
389
68
4
0
314,665
5
L
Ymir
8,570
476
11
1
0
324,615
4
L
Tiamat
8,087
449
72
4
0
313,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role