Player Matchup

Atlas
Atlas
 
Atlas
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
EzFlick
Artemis
Level 3
God Stats
1W - 1L
1,737 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Janus
Janus
SCRAZE
Janus
Level 89
God Stats
3W - 2L
1,292 SR
Queue Stats
25W - 31L
1,381 Elo+
Solo
Athena
Athena
SnapCrackaPop
Athena
Level 72
God Stats
38W - 53L
1,511 SR
Queue Stats
314W - 342L
1,435 Elo+
Solo
Loki
Loki
TrinityVisionqc
Loki
Level 60
God Stats
0W - 2L
1,249 SR
Queue Stats
2W - 2L
1,766 Elo+
Party 1
Team Averages
Level 57
1,458 SR
1,561 Elo+

VS

Team Averages
Level 72
1,454 SR
1,460 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
RecT0
Tsukuyomi
Level 48
God Stats
6W - 6L
1,362 SR
Queue Stats
129W - 142L
1,438 Elo+
Solo
Sol
Sol
WillBlackXD
Sol
Level 89
God Stats
69W - 74L
1,455 SR
Queue Stats
174W - 191L
1,434 Elo+
Party 2
Neith
Neith
leskiins
Neith
Level 88
God Stats
19W - 18L
1,452 SR
Queue Stats
185W - 196L
1,429 Elo+
Solo
Cerberus
Cerberus
llSoterkll
Cerberus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 2 / 2
6,151
473
3,383
8,060
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Artemis
EzFlick
Artemis
9
0 / 6 / 0
5,641
434
4,364
8,055
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Janus
SCRAZE
Janus
13
2 / 2 / 3
7,660
589
4,374
5,448
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 2
5,643
434
2,086
11,043
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 2
7,273
559
4,038
8,973
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 4 / 0
8,903
685
5,452
8,266
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
RecT0
Tsukuyomi
14
4 / 2 / 2
8,197
631
6,552
8,685
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 2 / 1
7,470
575
4,456
7,291
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
leskiins
Neith
12
4 / 0 / 3
7,432
572
5,748
3,950
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
llSoterkll
Cerberus
13
2 / 0 / 8
8,101
623
4,435
8,481
5,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
16
16
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
2
2
1.5
W
Izanami
 
Izanami
3
4
0
0.75
L
Artemis
EzFlick
Artemis
0
6
0
0
W
Tsukuyomi
RecT0
Tsukuyomi
4
2
2
2.5
L
Janus
SCRAZE
Janus
2
2
3
1.75
L
0
4
2
0.25
L
4
2
2
2.5
W
3
2
1
1.75
W
Neith
leskiins
Neith
4
0
3
5.5
W
Cerberus
llSoterkll
Cerberus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,245
Damage
26,643
41,579
Taken
36,673
14,941
Mitigated
16,031
9,311
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,383
807
0
2,284
8,060
4,329
96
756
7,304
19,005
0
W
Izanami
 
Izanami
5,452
2,992
0
2,654
8,266
2,723
2,730
4,007
3,974
0
56,750
L
Artemis
EzFlick
Artemis
4,364
2,867
0
1,668
8,055
1,861
288
2,169
5,886
0
25,057
W
Tsukuyomi
RecT0
Tsukuyomi
6,552
1,235
0
2,662
8,685
2,816
0
778
7,847
0
58,516
L
Janus
SCRAZE
Janus
4,374
186
0
517
5,448
1,312
0
1,864
3,584
47,427
0
L
2,086
1,024
0
1,778
11,043
5,104
0
2,809
8,234
9,585
0
L
4,038
996
0
3,064
8,973
2,335
0
936
8,037
0
41,592
W
4,456
1,031
0
3,068
7,291
3,907
68
2,431
4,829
33,620
3,622
W
Neith
leskiins
Neith
5,748
1,791
0
1,838
3,950
1,530
148
481
3,469
0
52,394
W
Cerberus
llSoterkll
Cerberus
4,435
626
0
2,908
8,481
5,055
404
1,735
6,711
17,964
3,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,368
Gold Earned
40,103
260
Minions Killed
441
0
Camps Cleared
0
1,237,700
Distance Traveled
1,302,886
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,151
473
24
2
0
246,321
1
W
Izanami
8,903
685
123
9
0
234,414
2
L
Artemis
5,641
434
52
4
0
236,508
4
W
Tsukuyomi
8,197
631
95
7
0
295,892
6
L
Janus
7,660
589
92
7
0
265,481
3
L
Athena
5,643
434
12
1
0
229,871
4
L
Loki
7,273
559
80
6
0
259,519
0
W
Sol
7,470
575
76
6
0
244,397
4
W
Neith
7,432
572
96
7
0
253,264
4
W
Cerberus
8,101
623
51
4
0
274,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role