Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
VIKSdeadshot
Sobek
Level 63
God Stats
0W - 2L
1,263 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Sol
Sol
ggChilly
Sol
Level 6
God Stats
0W - 3L
1,506 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2
Nike
Nike
nukmar
Nike
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Arachne
Arachne
xyzshae
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2
Team Averages
Level 39
1,454 SR
1,500 Elo+

VS

Team Averages
Level 87
1,412 SR
1,405 Elo+
Ra
Ra
Erebus112
Ra
Level 142
God Stats
5W - 1L
1,569 SR
Queue Stats
19W - 20L
1,345 Elo+
Party 1
Olorun
Olorun
SmiteLigmaBull
Olorun
Level 65
God Stats
12W - 21L
1,441 SR
Queue Stats
340W - 343L
1,391 Elo+
Solo
Geb
Geb
TheBigChahoo
Geb
Level 101
God Stats
2W - 5L
1,057 SR
Queue Stats
27W - 19L
1,422 Elo+
Party 1
Erlang Shen
Erlang Shen
TheJetBlackJew
Erlang Shen
Level 96
God Stats
2W - 0L
1,568 SR
Queue Stats
9W - 1L
1,654 Elo+
Party 1
Cernunnos
Cernunnos
WillHagen
Cernunnos
Level 29
God Stats
5W - 5L
1,427 SR
Queue Stats
11W - 13L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 2 / 0
5,905
591
731
4,982
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 2 / 4
5,320
532
3,074
9,729
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 4 / 2
5,287
529
4,949
4,822
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
nukmar
Nike
8
0 / 3 / 2
4,521
452
2,262
4,571
2,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
xyzshae
Arachne
7
4 / 4 / 0
5,106
511
4,086
6,394
1,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 3
6,247
625
3,699
3,502
1,201
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 2 / 4
6,030
603
3,528
4,174
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 3 / 8
5,442
544
3,948
6,406
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
TheJetBlackJew
Erlang Shen
12
8 / 1 / 1
6,883
688
6,101
7,885
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
WillHagen
Cernunnos
8
0 / 1 / 6
5,085
509
3,896
3,526
959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
15
15
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
5
0
3
6.5
W
2
2
4
2
W
0
3
8
1.33
W
Erlang Shen
TheJetBlackJew
Erlang Shen
8
1
1
8.5
L
1
2
4
1.5
W
Cernunnos
WillHagen
Cernunnos
0
1
6
3
L
2
4
2
0.75
L
Nike
nukmar
Nike
0
3
2
0.33
L
Arachne
xyzshae
Arachne
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,102
Damage
21,172
30,498
Taken
25,493
11,788
Mitigated
10,502
6,636
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
731
47
0
1,897
4,982
1,668
0
306
4,676
35,903
0
W
3,699
951
350
2,065
3,502
1,201
0
1,134
2,360
29,952
0
W
3,528
1,831
256
983
4,174
1,477
1,068
1,279
2,799
29,409
0
W
3,948
573
85
1,340
6,406
3,663
108
2,936
3,438
11,547
1,194
W
Erlang Shen
TheJetBlackJew
Erlang Shen
6,101
4,277
0
1,916
7,885
3,202
0
1,171
6,594
0
38,508
L
3,074
364
65
2,982
9,729
5,144
0
4,359
5,370
12,874
0
W
Cernunnos
WillHagen
Cernunnos
3,896
1,391
0
767
3,526
959
298
2,164
1,362
0
20,066
L
4,949
2,527
0
311
4,822
1,121
0
2,533
2,289
17,126
0
L
Nike
nukmar
Nike
2,262
519
0
346
4,571
2,051
0
1,710
2,861
0
13,969
L
Arachne
xyzshae
Arachne
4,086
2,640
0
1,035
6,394
1,804
0
2,021
4,373
0
14,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,139
Gold Earned
29,687
189
Minions Killed
247
0
Camps Cleared
0
889,540
Distance Traveled
906,383
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,905
591
89
9
0
181,284
4
W
Ra
6,247
625
58
6
0
164,457
0
W
Olorun
6,030
603
59
6
0
144,524
1
W
Geb
5,442
544
18
2
0
197,183
1
W
Erlang Shen
6,883
688
70
7
0
216,866
2
L
Sobek
5,320
532
11
1
0
190,411
3
W
Cernunnos
5,085
509
42
4
0
183,353
0
L
Sol
5,287
529
40
4
0
171,029
2
L
Nike
4,521
452
28
3
0
170,863
0
L
Arachne
5,106
511
21
2
0
175,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role