Player Matchup

Hercules
Hercules
C0rrupt10n
Hercules
Level 121
God Stats
36W - 44L
1,498 SR
Queue Stats
208W - 209L
1,489 Elo+
Solo
Izanami
Izanami
CherryQueen2K
Izanami
Level 123
God Stats
36W - 31L
1,491 SR
Queue Stats
263W - 292L
1,443 Elo+
Solo
Da Ji
Da Ji
EyesUnseen
Da Ji
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,395 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FerventFire
Morgan Le Fay
Level 129
God Stats
6W - 3L
1,745 SR
Queue Stats
80W - 59L
1,639 Elo+
Party 2
Scylla
Scylla
MindOfMonsters
Scylla
Level 63
God Stats
0W - 1L
1,520 SR
Queue Stats
12W - 9L
1,524 Elo+
Solo
Team Averages
Level 99
1,551 SR
1,498 Elo+

VS

Team Averages
Level 96
1,477 SR
1,567 Elo+
Thor
Thor
Corrupted Realm
Thor
Level 66
God Stats
4W - 5L
1,418 SR
Queue Stats
244W - 255L
1,482 Elo+
Solo
Xing Tian
Xing Tian
Flloozy
Xing Tian
Level 124
God Stats
6W - 6L
1,760 SR
Queue Stats
32W - 28L
1,626 Elo+
Party 1
Janus
Janus
Flyingv4200
Janus
Level 105
God Stats
3W - 4L
1,325 SR
Queue Stats
101W - 95L
1,596 Elo+
Solo
Hercules
Hercules
OhhCoach
Hercules
Level 127
God Stats
9W - 21L
1,380 SR
Queue Stats
66W - 74L
1,570 Elo+
Party 1
Yu Huang
Yu Huang
WastedWRLD1132
Yu Huang
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 57L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
C0rrupt10n
Hercules
17
4 / 1 / 4
9,447
787
8,124
11,901
7,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
15
0 / 3 / 6
8,247
687
3,791
8,642
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
15
2 / 6 / 2
8,499
708
2,856
8,666
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
FerventFire
Morgan Le Fay
16
5 / 2 / 6
9,562
797
17,273
11,600
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 3
8,865
739
6,146
8,027
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 10
8,823
735
4,547
11,276
5,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xing Tian
Flloozy
Xing Tian
16
5 / 1 / 8
9,917
826
6,618
11,514
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 4 / 9
9,268
772
13,428
7,018
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
OhhCoach
Hercules
16
4 / 0 / 5
9,310
776
7,356
9,556
4,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
16
2 / 4 / 9
9,310
776
8,225
9,766
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
13
Kills
17
17
Deaths
13
21
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
C0rrupt10n
Hercules
4
1
4
6
L
Izanami
0
3
6
1
W
3
4
10
2
L
Da Ji
2
6
2
0.5
L
Morgan Le Fay
FerventFire
Morgan Le Fay
5
2
6
4
W
Xing Tian
Flloozy
Xing Tian
5
1
8
9
W
3
4
9
1.88
L
2
5
3
0.7
W
Hercules
OhhCoach
Hercules
4
0
5
6.5
W
Yu Huang
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,190
Damage
40,174
48,836
Taken
49,130
19,669
Mitigated
24,988
7,525
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
C0rrupt10n
Hercules
8,124
1,938
0
3,863
11,901
7,662
534
6,814
4,604
0
26,988
L
Izanami
3,791
2,797
0
1,088
8,642
2,858
407
4,715
3,729
0
21,998
W
4,547
525
79
1,212
11,276
5,010
0
5,287
5,989
0
17,650
L
Da Ji
2,856
218
0
752
8,666
2,823
0
5,494
3,053
0
10,702
L
Morgan Le Fay
FerventFire
Morgan Le Fay
17,273
692
0
1,317
11,600
3,853
331
6,481
4,807
37,452
0
W
Xing Tian
Flloozy
Xing Tian
6,618
106
0
1,158
11,514
10,161
62
4,847
6,667
17,209
0
W
13,428
1,278
0
500
7,018
2,392
0
2,271
4,747
43,111
0
L
6,146
307
0
505
8,027
2,473
652
4,767
3,104
26,247
0
W
Hercules
OhhCoach
Hercules
7,356
1,285
147
2,708
9,556
4,739
910
3,798
5,758
0
20,896
W
Yu Huang
8,225
496
96
1,429
9,766
2,686
829
7,216
2,550
40,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,620
Gold Earned
46,628
195
Minions Killed
227
0
Camps Cleared
0
1,203,238
Distance Traveled
1,279,861
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,447
787
50
4
0
260,504
2
L
Izanami
8,247
687
38
3
0
205,601
0
W
Thor
8,823
735
27
2
0
237,631
1
L
Da Ji
8,499
708
12
1
0
230,562
3
L
Morgan Le Fay
9,562
797
42
4
0
280,426
3
W
Xing Tian
9,917
826
21
2
0
295,835
8
W
Janus
9,268
772
74
6
0
233,714
1
L
Scylla
8,865
739
53
4
0
226,145
1
W
Hercules
9,310
776
35
3
0
284,859
1
W
Yu Huang
9,310
776
70
6
0
227,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role