Player Matchup

Fenrir
Fenrir
Cocacolalt
Fenrir
Level 67
God Stats
21W - 14L
1,757 SR
Queue Stats
537W - 579L
1,442 Elo+
Solo
Mulan
Mulan
MrFire7627
Mulan
Level 64
God Stats
7W - 6L
1,832 SR
Queue Stats
249W - 255L
1,390 Elo+
Solo
Da Ji
Da Ji
familia-barros-
Da Ji
Level 160
God Stats
3W - 0L
1,540 SR
Queue Stats
42W - 43L
1,475 Elo+
Solo
Nu Wa
Nu Wa
tigre_audaz634
Nu Wa
Level 43
God Stats
3W - 3L
1,355 SR
Queue Stats
48W - 66L
1,393 Elo+
Solo
Kukulkan
Kukulkan
xberserker1730
Kukulkan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 93L
1,438 Elo+
Solo
Team Averages
Level 80
1,597 SR
1,428 Elo+

VS

Team Averages
Level 54
1,601 SR
1,397 Elo+
Scylla
Scylla
CHEROSO3482
Scylla
Level 59
God Stats
0W - 4L
1,282 SR
Queue Stats
107W - 129L
1,390 Elo+
Party 1
Nike
Nike
Sandy8307
Nike
Level 47
God Stats
3W - 1L
1,811 SR
Queue Stats
194W - 212L
1,412 Elo+
Party 1
Odin
Odin
kadoxline
Odin
Level 58
God Stats
3W - 4L
1,910 SR
Queue Stats
66W - 66L
1,466 Elo+
Solo
Neith
Neith
nucl3oGG
Neith
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 156L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
tokomsono-calmo
Jormungandr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cocacolalt
Fenrir
13
7 / 0 / 2
7,455
621
6,552
8,011
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
12
2 / 3 / 3
6,976
581
5,991
11,106
4,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 0 / 3
6,934
578
4,123
9,069
3,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 6
6,369
531
6,670
4,131
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
12
1 / 0 / 2
6,618
552
5,050
3,349
1,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 4 / 2
5,494
458
2,795
5,392
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
11
2 / 3 / 1
6,456
538
5,244
10,971
7,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
8
0 / 4 / 3
5,375
448
2,881
8,224
3,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
nucl3oGG
Neith
9
0 / 3 / 0
5,288
441
2,347
7,731
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
tokomsono-calmo
Jormungandr
10
3 / 1 / 0
6,457
538
2,992
7,470
3,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
5
5
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
4
2
0.25
W
Fenrir
Cocacolalt
Fenrir
7
0
2
8
W
Mulan
2
3
3
1.17
L
Nike
2
3
1
0.83
W
5
0
3
6.5
L
Odin
0
4
3
0.38
L
Neith
nucl3oGG
Neith
0
3
0
0
W
0
2
6
1.5
L
Jormungandr
tokomsono-calmo
Jormungandr
3
1
0
3
W
Kukulkan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,386
Damage
16,259
35,666
Taken
39,788
13,173
Mitigated
18,547
15,777
Healing
9,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,795
401
0
0
5,392
1,482
132
1,651
3,741
26,125
0
W
Fenrir
Cocacolalt
Fenrir
6,552
2,384
0
5,075
8,011
2,712
128
533
7,422
0
43,607
W
Mulan
5,991
597
123
4,697
11,106
4,947
582
2,808
7,666
0
34,634
L
Nike
5,244
758
0
3,501
10,971
7,141
0
1,270
9,701
4,134
28,914
W
4,123
815
0
3,705
9,069
3,035
402
831
8,185
0
26,151
L
Odin
2,881
967
0
1,662
8,224
3,388
0
2,412
5,812
0
20,474
L
Neith
nucl3oGG
Neith
2,347
822
0
1,975
7,731
2,563
29
3,649
4,082
0
32,382
W
6,670
1,362
0
750
4,131
1,332
374
1,773
2,297
34,299
0
L
Jormungandr
tokomsono-calmo
Jormungandr
2,992
393
1,241
1,447
7,470
3,973
0
2,738
4,732
21,194
0
W
Kukulkan
5,050
888
0
1,427
3,349
1,147
494
565
2,752
41,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,352
Gold Earned
29,070
338
Minions Killed
235
0
Camps Cleared
0
1,221,698
Distance Traveled
1,063,698
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,494
458
42
4
0
177,155
0
W
Fenrir
7,455
621
74
6
0
282,904
3
W
Mulan
6,976
581
86
7
0
232,501
5
L
Nike
6,456
538
68
6
0
206,751
0
W
Da Ji
6,934
578
52
4
0
232,085
1
L
Odin
5,375
448
36
3
0
187,576
1
L
Neith
5,288
441
58
5
0
231,102
5
W
Nu Wa
6,369
531
56
5
0
229,548
4
L
Jormungandr
6,457
538
31
3
0
261,114
7
W
Kukulkan
6,618
552
70
6
0
244,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role