Player Matchup

Cthulhu
Cthulhu
GoForGold17
Cthulhu
Level 123
God Stats
14W - 2L
1,668 SR
Queue Stats
227W - 103L
1,751 Elo+
Party 2
Chaac
Chaac
Gryph10
Chaac
Level 14
God Stats
5W - 0L
1,716 SR
Queue Stats
270W - 113L
1,996 Elo+
Party 2
Hel
Hel
TWhite33
Hel
Level 129
God Stats
1W - 0L
1,272 SR
Queue Stats
156W - 77L
1,732 Elo+
Party 2
Team Averages
Level 89
1,552 SR
1,826 Elo+

VS

Team Averages
Level 39
1,590 SR
1,350 Elo+
Ares
Ares
DJ SargentDash
Ares
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 37L
1,372 Elo+
Party 1
Cupid
Cupid
WizardGaymer5
Cupid
Level 38
God Stats
2W - 5L
1,769 SR
Queue Stats
6W - 13L
1,306 Elo+
Party 1
Olorun
Olorun
ZombieFist45
Olorun
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 58L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoForGold17
Cthulhu
12
2 / 2 / 13
7,866
787
7,853
9,583
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Gryph10
Chaac
14
13 / 2 / 8
9,271
927
18,483
11,001
6,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 0 / 14
9,204
920
13,695
7,771
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 2
6,820
682
2,631
15,516
14,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 3
6,043
604
2,559
15,994
4,696
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
11
2 / 9 / 1
7,422
742
7,991
11,756
4,399
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
23
Kills
4
4
Deaths
23
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Cthulhu
GoForGold17
Cthulhu
2
2
13
4.25
W
Chaac
Gryph10
Chaac
13
2
8
8.5
W
8
0
14
15
L
0
8
3
0.19
L
Olorun
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
13,181
28,355
Taken
43,266
18,012
Mitigated
23,977
14,749
Healing
2,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,631
304
105
814
15,516
14,882
0
7,690
7,359
6,528
0
W
Cthulhu
GoForGold17
Cthulhu
7,853
408
52
718
9,583
8,673
230
3,710
5,873
23,739
0
W
Chaac
Gryph10
Chaac
18,483
2,985
0
4,054
11,001
6,470
522
3,708
7,293
0
35,797
W
13,695
1,235
4,901
5,024
7,771
2,869
545
3,737
4,034
31,929
0
L
2,559
1,371
218
414
15,994
4,696
0
8,343
7,422
0
8,759
L
Olorun
7,991
3,268
373
581
11,756
4,399
0
4,761
6,937
19,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,341
Gold Earned
20,285
119
Minions Killed
41
8
Camps Cleared
0
593,196
Distance Traveled
381,911
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,820
682
8
1
0
125,430
1
W
Cthulhu
7,866
787
36
4
3
202,910
2
W
Chaac
9,271
927
39
4
3
195,666
0
W
Hel
9,204
920
44
4
2
194,620
2
L
Cupid
6,043
604
15
2
0
128,252
0
L
Olorun
7,422
742
18
2
0
128,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role